gameEngine
P26587
predicate
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
All labels observed (12)
| Label | Occurrences |
|---|---|
| gameEngine canonical | 329 |
| usesGameEngine | 46 |
| gameEngineUsed | 36 |
| hasGameEngine | 23 |
| gameEngineUse | 6 |
| hasGameEngineUsage | 4 |
| gameEngineContext | 2 |
| usedGameEngine | 2 |
| gameEngineAssociation | 1 |
| gameEngineOfGame | 1 |
| gameEngineOfSupportedGame | 1 |
| gameEngineUsedInWork | 1 |
Sample triples (452)
| Subject | Object |
|---|---|
| Death Stranding | Decima ⓘ |
| MachineGames |
id Tech engine
via predicate surface "gameEngineUsed"
ⓘ
surface form:
id Tech 5
|
| MachineGames |
id Tech engine
via predicate surface "gameEngineUsed"
ⓘ
surface form:
id Tech 6
|
| Wolfenstein franchise (via MachineGames) |
id Tech engine
ⓘ
surface form:
id Tech 5
|
|
Wolfenstein franchise (via MachineGames)
surface form:
Wolfenstein II: The New Colossus
|
id Tech engine
ⓘ
surface form:
id Tech 6
|
| Sledgehammer Games | IW engine via predicate surface "gameEngineUsed" ⓘ |
| Infinity Ward | IW engine via predicate surface "gameEngineUsed" ⓘ |
| World of Warcraft | Blizzard proprietary engine ⓘ |
| Tango Gameworks |
id Tech engine
via predicate surface "gameEngineUsed"
ⓘ
surface form:
id Tech (modified)
|
| Tango Gameworks | Unreal Engine via predicate surface "gameEngineUsed" ⓘ |
| Minecraft | proprietary engine ⓘ |
| Telltale Games | proprietary engine via predicate surface "gameEngineUse" ⓘ |
| ZeniMax Online Studios | Megaserver technology via predicate surface "usesGameEngine" ⓘ |
| Super Mario 64 DS | modified Super Mario 64 engine via predicate surface "usesGameEngine" ⓘ |
| Visual Concepts | proprietary game engine via predicate surface "usesGameEngine" ⓘ |
| Until Dawn | Decima engine ⓘ |
| Assassin's Creed III | AnvilNext via predicate surface "usesGameEngine" ⓘ |
| Beyond: Two Souls | Quantic Dream engine ⓘ |
| Crysis 2 | CryEngine 3 ⓘ |
| Assassin's Creed: Revelations | Anvil ⓘ |
| Call of Duty: Modern Warfare 3 |
IW engine
ⓘ
surface form:
IW 5.0 engine
|
| EVE Online | Stackless Python-based engine ⓘ |
| Kojima Productions | Decima engine via predicate surface "gameEngineUsed" ⓘ |
| Death Stranding 2: On the Beach | Decima ⓘ |
| Portal 2 | Source engine ⓘ |
|
Wheatley (Portal 2)
surface form:
Wheatley
|
Source engine via predicate surface "gameEngineOfGame" ⓘ |
| EA Sports | Frostbite Engine via predicate surface "usesGameEngine" ⓘ |
| Night Trap | custom FMV engine ⓘ |
| Maniac Mansion | SCUMM ⓘ |
| Sam & Max Hit the Road | SCUMM ⓘ |
| Full Throttle | SCUMM ⓘ |
| Star Wars: Dark Forces | Jedi engine ⓘ |
| BioWare | Infinity Engine via predicate surface "usesGameEngine" ⓘ |
| BioWare | Aurora Engine via predicate surface "usesGameEngine" ⓘ |
| BioWare | Unreal Engine via predicate surface "usesGameEngine" ⓘ |
| Day of the Tentacle | SCUMM ⓘ |
| Spider-Man: Miles Morales | Insomniac proprietary engine via predicate surface "hasGameEngine" ⓘ |
| Bloodborne | PhyreEngine ⓘ |
| Horizon Zero Dawn | Decima ⓘ |
| The Last of Us Part II | Naughty Dog engine ⓘ |
| Batman: Arkham Asylum |
Unreal Engine
ⓘ
surface form:
Unreal Engine 3
|
| Uncharted: The Lost Legacy | Naughty Dog Game Engine ⓘ |
| Metal Gear Solid 4: Guns of the Patriots | Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) via predicate surface "usesGameEngine" ⓘ |
| LittleBigPlanet | in-house engine ⓘ |
| The Lord of the Rings Online | Turbine GFX ⓘ |
| Middle-earth: Shadow of Mordor | LithTech ⓘ |
| Middle-earth: Shadow of War | Firebird Engine ⓘ |
| Nihilistic Software | NOD Engine via predicate surface "gameEngineUsed" ⓘ |
| Crash Bandicoot 4: It’s About Time (support studio) |
Unreal Engine
ⓘ
surface form:
Unreal Engine 4
|
| Playground Games | ForzaTech via predicate surface "gameEngineUsed" ⓘ |