Unreal Engine
E183360
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
All labels observed (7)
| Label | Occurrences |
|---|---|
| Unreal Engine 4 | 23 |
| Unreal Engine canonical | 17 |
| Unreal Engine 3 | 11 |
| Unreal Engine 5 | 2 |
| Unreal Engine 1 | 1 |
| Unreal Engine 2 | 1 |
| Unreal franchise | 1 |
Statements (63)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
software framework ⓘ |
| creator | Tim Sweeney ⓘ |
| developer | Epic Games ⓘ |
| feature |
Blueprint Visual Scripting
ⓘ
surface form:
Blueprint visual scripting system
animation system ⓘ asset pipeline ⓘ audio engine ⓘ editor with WYSIWYG tools ⓘ material editor ⓘ multiplayer support ⓘ networking framework ⓘ particle system ⓘ physics engine integration ⓘ real-time global illumination ⓘ source code access ⓘ |
| genre | 3D game engine ⓘ |
| initialReleaseYear | 1998 ⓘ |
| latestMajorVersion |
Unreal Engine
self-linksurface differs
ⓘ
surface form:
Unreal Engine 5
|
| licenseModel |
free-to-use with revenue share
ⓘ
proprietary ⓘ royalty-based ⓘ |
| notableGameEngineFor |
AAA game development
ⓘ
high-fidelity graphics ⓘ |
| owner | Epic Games ⓘ |
| platform |
AR
ⓘ
Android ⓘ Linux ⓘ Windows ⓘ
surface form:
Microsoft Windows
Nintendo Switch ⓘ PlayStation ⓘ VR ⓘ Xbox ⓘ iOS ⓘ macOS ⓘ web ⓘ |
| predecessor |
Unreal Engine
self-linksurface differs
ⓘ
surface form:
Unreal Engine 1
Unreal Engine self-linksurface differs ⓘ
surface form:
Unreal Engine 2
Unreal Engine self-linksurface differs ⓘ
surface form:
Unreal Engine 3
Unreal Engine self-linksurface differs ⓘ
surface form:
Unreal Engine 4
|
| programmingLanguage | C++ ⓘ |
| supportsLanguage |
Blueprint Visual Scripting
ⓘ
C++ ⓘ |
| supportsMarketplace | Unreal Engine Marketplace ⓘ |
| supportsRenderingAPI |
DirectX
ⓘ
Metal ⓘ OpenGL ⓘ Vulkan ⓘ WebGL ⓘ |
| supportsScripting |
native code plugins
ⓘ
visual scripting ⓘ |
| supportsXR |
augmented reality
ⓘ
virtual reality ⓘ |
| useCase |
architectural visualization
ⓘ
real-time rendering ⓘ simulation ⓘ training applications ⓘ video game development ⓘ virtual production ⓘ |
| usedInIndustry |
architecture and design industry
ⓘ
automotive industry ⓘ film and television industry ⓘ game development industry ⓘ |
Referenced by (56)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Unreal Engine 4
subject surface form:
Quake franchise
this entity surface form:
Unreal franchise
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 5
this entity surface form:
Unreal Engine 1
this entity surface form:
Unreal Engine 2
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
subject surface form:
id Tech
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 4
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 3
this entity surface form:
Unreal Engine 4