Vulkan

E163107

Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.

All labels observed (10)

How this entity was disambiguated

Statements (52)

Predicate Object
instanceOf compute API
graphics API
low-level API
announced 2015-03-03
announcedAt Game Developers Conference
surface form: Game Developers Conference 2015
competesWith Direct3D 12
Mantle
Metal
designedFor high-performance compute
low-overhead graphics
modern GPUs
developer Khronos Group
firstReleased 2016-02-16
governedBy Khronos Group
surface form: Khronos Vulkan Working Group
governingBody Khronos Group
hasVersion Vulkan self-linksurface differs
surface form: Vulkan 1.0

Vulkan self-linksurface differs
surface form: Vulkan 1.1

Vulkan self-linksurface differs
surface form: Vulkan 1.2

Vulkan self-linksurface differs
surface form: Vulkan 1.3
inspiredBy AMD Mantle
license royalty-free
platform cross-platform
previousCodename OpenGL
surface form: glNext
provides explicit control over GPU resources
low-level access to hardware
multi-threaded command buffer generation
reduces driver overhead
shaderLanguage SPIR-V
standardType open standard
successorOf OpenGL
OpenGL ES
supports 3D graphics
SPIR-V shaders
VR applications
command buffers
compute operations
compute pipelines
descriptor sets
explicit memory management
extensions
game engines
graphics pipelines
multi-GPU configurations
multiple queues
pipeline barriers
render passes
synchronization primitives
validation layers
usedBy machine learning workloads
real-time rendering applications
scientific visualization software
video games

How these facts were elicited

Referenced by (32)

Full triples — surface form annotated when it differs from this entity's canonical label.

Intel Iris Xe supportsAPI Vulkan
Intel Arc supports Vulkan
DirectX competesWith Vulkan
Metal graphics API similarTo Vulkan
subject surface form: Metal
Bevy game engine supportsRenderingAPI Vulkan
subject surface form: Bevy
this entity surface form: Vulkan (via wgpu)
OpenGL relatedStandard Vulkan
Metal competesWith Vulkan
Vulkan hasVersion Vulkan self-linksurface differs
this entity surface form: Vulkan 1.0
Vulkan hasVersion Vulkan self-linksurface differs
this entity surface form: Vulkan 1.1
Vulkan hasVersion Vulkan self-linksurface differs
this entity surface form: Vulkan 1.2
Vulkan hasVersion Vulkan self-linksurface differs
this entity surface form: Vulkan 1.3
Tiger Lake microarchitecture supports Vulkan
subject surface form: Tiger Lake
Alchemist supports Vulkan
this entity surface form: Vulkan API
Adreno GPU supports Vulkan
subject surface form: Adreno
Adreno GPU supportsAPI Vulkan
subject surface form: Adreno
this entity surface form: Vulkan 1.x (on newer generations)
NVIDIA Ampere architecture supports Vulkan
this entity surface form: Vulkan ray tracing
Chromium (Wayland backend) graphicsStack Vulkan
this entity surface form: Vulkan (via platform support, where available)
Mali-G710 supports Vulkan
this entity surface form: Vulkan API
Khronos Group standard Vulkan
WebGPU inspiredBy Vulkan
ARM Mali-G715 supports Vulkan
this entity surface form: Vulkan API