Triple
T11957790
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chromium (Wayland backend) |
E284596
|
entity |
| Predicate | graphicsStack |
P102478
|
FINISHED |
| Object | Vulkan (via platform support, where available) |
E163107
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan (via platform support, where available) | Statement: [Chromium (Wayland backend), graphicsStack, Vulkan (via platform support, where available)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vulkan (via platform support, where available) Context triple: [Chromium (Wayland backend), graphicsStack, Vulkan (via platform support, where available)]
-
A.
Vulkan
chosen
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
WebGPU
WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
DirectX 12 Ultimate
DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6ab2db38c8190b1f0ed6663ef8ada |
completed | April 8, 2026, 7:23 p.m. |
| NER | Named-entity recognition | batch_69d903681a00819098c2b5260e2ef834 |
completed | April 10, 2026, 2:04 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f459210d1c8190953cd01da3d2ad04 |
completed | May 1, 2026, 7:41 a.m. |
Created at: April 8, 2026, 9:45 p.m.