Triple

T11957790
Position Surface form Disambiguated ID Type / Status
Subject Chromium (Wayland backend) E284596 entity
Predicate graphicsStack P102478 FINISHED
Object Vulkan (via platform support, where available) E163107 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan (via platform support, where available) | Statement: [Chromium (Wayland backend), graphicsStack, Vulkan (via platform support, where available)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan (via platform support, where available)
Context triple: [Chromium (Wayland backend), graphicsStack, Vulkan (via platform support, where available)]
  • A. Vulkan chosen
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. WebGPU
    WebGPU is a modern web graphics and compute API designed to provide high-performance, low-level access to GPU capabilities in browsers, succeeding and improving upon WebGL.
  • C. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • D. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • E. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab2db38c8190b1f0ed6663ef8ada completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d903681a00819098c2b5260e2ef834 completed April 10, 2026, 2:04 p.m.
NED1 Entity disambiguation (via context triple) batch_69f459210d1c8190953cd01da3d2ad04 completed May 1, 2026, 7:41 a.m.
Created at: April 8, 2026, 9:45 p.m.