Triple

T16783360
Position Surface form Disambiguated ID Type / Status
Subject ARM Mali-G710 MP7 E407908 entity
Predicate supportsAPI P203 FINISHED
Object Vulkan E163107 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan | Statement: [ARM Mali-G710 MP7, supportsAPI, Vulkan]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan
Context triple: [ARM Mali-G710 MP7, supportsAPI, Vulkan]
  • A. Vulkan chosen
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. Zink (OpenGL-on-Vulkan)
    Zink (OpenGL-on-Vulkan) is a Mesa 3D Gallium driver that implements OpenGL by translating its calls into Vulkan, enabling OpenGL applications to run on Vulkan-capable hardware and drivers.
  • C. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • D. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • E. SPIR-V
    SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8839270588190886720d9519bbf8f completed April 10, 2026, 4:58 a.m.
NER Named-entity recognition batch_69e3b218d31881908d896e688ebd171c completed April 18, 2026, 4:32 p.m.
NED1 Entity disambiguation (via context triple) batch_6a00ab056dc88190aeb9e135ae955125 completed May 10, 2026, 3:57 p.m.
Created at: April 10, 2026, 5:22 a.m.