computer graphics

E198134

Computer graphics is the field of computer science focused on generating, manipulating, and displaying visual content such as images, animations, and 3D scenes using computational techniques.

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Label Occurrences
computer graphics canonical 1

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Statements (72)

Predicate Object
instanceOf academic discipline
field of study
subfield of computer science
applicationArea augmented reality systems
computer-aided design
education
film production
medical imaging
simulation
user interfaces
video games
virtual reality systems
visual effects
dealsWith 3D scenes
animations
images
fieldOf computer science
focusesOn display of visual content
generation of visual content
manipulation of visual content
goal efficient image synthesis
interactive visual experiences
realistic image synthesis
historicalDevelopment emerged in the 1960s
includesSubfield 2D computer graphics
3D computer graphics
GPU programming
animation
augmented reality
character animation
computer animation
geometric modeling
global illumination
image processing
image-based rendering
information visualization
non-photorealistic rendering
physically based rendering
procedural modeling
real-time rendering
rendering
scientific visualization
virtual reality
visualization
keyConcept anti-aliasing
clipping
color models
hidden surface removal
lighting models
polygon meshes
raster graphics
rasterization
ray tracing
shading
texture mapping
transformation matrices
vector graphics
relatedTo computer vision
digital imaging
human–computer interaction
multimedia
requires graphics hardware
graphics processing units
standardizedBy Direct3D
OpenGL
Vulkan
uses algorithms
computational techniques
geometry
linear algebra
mathematics
numerical methods

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Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Cartesian coordinate system usedIn computer graphics