OpenGL ES

E266145

OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.

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All labels observed (10)

Statements (49)

Predicate Object
instanceOf application programming interface
cross-platform standard
embedded systems graphics API
graphics API
APIStyle C language API
backwardCompatibility OpenGL ES self-linksurface differs
surface form: OpenGL ES 3.x is largely backward compatible with OpenGL ES 2.0
basedOn OpenGL
category 3D computer graphics
mobile graphics
competesWith Direct3D
surface form: Direct3D (on some platforms)

Vulkan (on mobile)
designedFor automotive displays
embedded systems
game consoles
mobile devices
executionModel client-server between application and GPU driver
fullName OpenGL ES self-linksurface differs
surface form: OpenGL for Embedded Systems
governingBody Khronos Group
hasProfile fixed-function profile (1.x)
programmable shader profile (2.0+)
introducedFor resource-constrained devices
is cross-platform
licenseModel royalty-free
optimizedFor embedded GPUs
low-power devices
provides hardware-accelerated rendering
relatedStandard OpenGL
standardizedBy Khronos Group
supports programmable pipeline (in later versions)
shaders (in later versions)
supportsGraphicsType 2D graphics
3D graphics
targetPlatform Android
automotive infotainment systems
embedded Linux
game consoles
iOS
useCase mobile games
real-time 3D graphics
user interface rendering
usedIn set-top boxes
smartphones
tablets
version OpenGL ES self-linksurface differs
surface form: OpenGL ES 1.0

OpenGL ES self-linksurface differs
surface form: OpenGL ES 1.1

OpenGL ES self-linksurface differs
surface form: OpenGL ES 2.0

OpenGL ES self-linksurface differs
surface form: OpenGL ES 3.0

OpenGL ES self-linksurface differs
surface form: OpenGL ES 3.1

OpenGL ES self-linksurface differs
surface form: OpenGL ES 3.2

Referenced by (30)

Full triples — surface form annotated when it differs from this entity's canonical label.

Apple A12Z Bionic supportsAPI OpenGL ES
WebGL basedOn OpenGL ES
this entity surface form: OpenGL ES 2.0
WebGL relatedStandard OpenGL ES
OpenGL relatedStandard OpenGL ES
Vulkan successorOf OpenGL ES
Adreno GPU supports OpenGL ES
subject surface form: Adreno
Adreno GPU supportsAPI OpenGL ES
subject surface form: Adreno
this entity surface form: OpenGL ES 3.x (on newer generations)
Nvidia Tegra 3 supportsFeature OpenGL ES
this entity surface form: OpenGL ES 2.0
Core Animation integratesWith OpenGL ES
OpenGL ES fullName OpenGL ES self-linksurface differs
this entity surface form: OpenGL for Embedded Systems
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 1.0
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 1.1
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 2.0
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 3.0
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 3.1
OpenGL ES version OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 3.2
OpenGL ES backwardCompatibility OpenGL ES self-linksurface differs
this entity surface form: OpenGL ES 3.x is largely backward compatible with OpenGL ES 2.0
Nvidia Tegra X1 supportsAPI OpenGL ES
this entity surface form: OpenGL ES 3.1
Mesa 3D supportsAPI OpenGL ES
Mali-G710 supports OpenGL ES
Web Graphics Library basedOn OpenGL ES
this entity surface form: OpenGL ES 2.0
Web Graphics Library WebGL1BasedOn OpenGL ES
this entity surface form: OpenGL ES 2.0
Web Graphics Library WebGL2BasedOn OpenGL ES
this entity surface form: OpenGL ES 3.0
Khronos Group standard OpenGL ES
GLSL associatedWithAPI OpenGL ES
ARM Mali-G715 supports OpenGL ES
ARM Mali-G710 MP7 supportsAPI OpenGL ES