CryEngine 3
E388346
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
All labels observed (3)
| Label | Occurrences |
|---|---|
| CryEngine 3 canonical | 4 |
| CryEngine | 3 |
| CryEngine Sandbox Editor | 1 |
Statements (55)
| Predicate | Object |
|---|---|
| instanceOf |
3D game engine
ⓘ
game engine ⓘ real-time rendering engine ⓘ |
| developer | Crytek ⓘ |
| feature |
AI system
ⓘ
LOD system ⓘ advanced particle system ⓘ advanced physics simulation ⓘ character animation system ⓘ cinematic tools ⓘ deferred lighting ⓘ destruction system ⓘ dynamic soft shadows ⓘ dynamic weather system ⓘ high dynamic range rendering ⓘ level streaming ⓘ multiplayer networking ⓘ physically based shading ⓘ real-time day-night cycle ⓘ real-time global illumination ⓘ sandbox editor ⓘ screen-space ambient occlusion ⓘ terrain editor ⓘ tessellation support ⓘ vegetation system ⓘ visual scripting ⓘ |
| includesTool |
CryEngine 3
self-linksurface differs
ⓘ
surface form:
CryEngine Sandbox Editor
|
| licenseModel | proprietary ⓘ |
| optimizedFor |
high-end graphics
ⓘ
real-time 3D rendering ⓘ |
| partOfSeries | CryEngine ⓘ |
| predecessor | CryEngine 2 ⓘ |
| releaseYear | 2009 ⓘ |
| successor | CryEngine V ⓘ |
| supportsDevelopmentEnvironment | Windows-based tools ⓘ |
| supportsPlatform |
Linux
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ Wii U ⓘ Xbox 360 ⓘ Xbox One ⓘ |
| supportsRenderingAPI |
Direct3D 10
ⓘ
surface form:
DirectX 10
Direct3D 11 ⓘ
surface form:
DirectX 11
Direct3D 9 ⓘ
surface form:
DirectX 9
OpenGL ⓘ OpenGL ES ⓘ |
| useCase |
interactive simulations
ⓘ
video game development ⓘ visualization applications ⓘ |
| usedInGame |
Crysis 2
ⓘ
Crysis 3 ⓘ Ryse: Son of Rome ⓘ Sniper: Ghost Warrior 2 ⓘ Warface ⓘ |
Referenced by (8)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
CryEngine
this entity surface form:
CryEngine Sandbox Editor