Triple

T16011529
Position Surface form Disambiguated ID Type / Status
Subject CryEngine 3 E388346 entity
Predicate supportsRenderingAPI P22768 FINISHED
Object DirectX 11 E724338 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX 11 | Statement: [CryEngine 3, supportsRenderingAPI, DirectX 11]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectX 11
Context triple: [CryEngine 3, supportsRenderingAPI, DirectX 11]
  • A. Direct3D 11 chosen
    Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
  • B. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • D. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • E. Direct3D 10
    Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86dabcb7c8190b6a39d6831d2fa1b completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e1829119648190aef5b5e84b26d898 completed April 17, 2026, 12:45 a.m.
NED1 Entity disambiguation (via context triple) batch_69ffe470cd5881909cc0c48b3a540d61 completed May 10, 2026, 1:50 a.m.
Created at: April 10, 2026, 4:55 a.m.