Direct3D 11
E724338
Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
All labels observed (2)
| Label | Occurrences |
|---|---|
| DirectX 11 | 5 |
| Direct3D 11 canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289343 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Direct3D 11 Context triple: [DXGI, supports, Direct3D 11]
-
A.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
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C.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Direct3D 11 Target entity description: Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
-
A.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
Statements (66)
| Predicate | Object |
|---|---|
| instanceOf |
Direct3D version
ⓘ
Microsoft technology ⓘ graphics API ⓘ |
| compatibleWith |
Windows 10
NERFINISHED
ⓘ
Windows 7 NERFINISHED ⓘ Windows 8 NERFINISHED ⓘ |
| developer | Microsoft ⓘ |
| hasComponent |
ID3D11BlendState
NERFINISHED
ⓘ
ID3D11Buffer ⓘ ID3D11ComputeShader NERFINISHED ⓘ ID3D11DepthStencilState ⓘ ID3D11DepthStencilView ⓘ ID3D11Device NERFINISHED ⓘ ID3D11DeviceContext NERFINISHED ⓘ ID3D11DomainShader ⓘ ID3D11GeometryShader ⓘ ID3D11HullShader NERFINISHED ⓘ ID3D11InputLayout NERFINISHED ⓘ ID3D11PixelShader ⓘ ID3D11RasterizerState ⓘ ID3D11RenderTargetView ⓘ ID3D11SamplerState NERFINISHED ⓘ ID3D11ShaderResourceView NERFINISHED ⓘ ID3D11Texture2D ⓘ ID3D11VertexShader ⓘ |
| operatingSystem | Windows ⓘ |
| partOf |
Direct3D
NERFINISHED
ⓘ
DirectX NERFINISHED ⓘ |
| platform | PC gaming ⓘ |
| predecessor | Direct3D 10 NERFINISHED ⓘ |
| provides |
advanced rendering features
ⓘ
improved performance over Direct3D 10 ⓘ |
| successor |
Direct3D 11.1
NERFINISHED
ⓘ
Direct3D 12 NERFINISHED ⓘ |
| supports |
3D graphics rendering
ⓘ
BC6H texture format ⓘ BC7 texture format ⓘ DirectCompute NERFINISHED ⓘ GPU programming ⓘ HDR rendering ⓘ MSAA ⓘ compute shaders ⓘ constant buffers ⓘ deferred contexts ⓘ domain shaders ⓘ feature levels ⓘ geometry instancing ⓘ geometry shaders ⓘ hardware-accelerated rendering ⓘ hull shaders ⓘ instancing ⓘ multithreaded rendering ⓘ render-to-texture ⓘ resource views ⓘ shader resource views ⓘ stream output ⓘ tessellation ⓘ texture arrays ⓘ texture compression ⓘ unordered access views ⓘ |
| targetDomain |
games
ⓘ
real-time graphics applications ⓘ |
| usedIn |
Windows games
ⓘ
graphics applications ⓘ |
| uses |
COM-based API design
ⓘ
HLSL NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Direct3D 11 Description of subject: Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.