Direct3D 11

E724338

Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.

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Observed surface forms (1)

Surface form Occurrences
DirectX 11 5

Statements (66)

Predicate Object
instanceOf Direct3D version
Microsoft technology
graphics API
compatibleWith Windows 10 NERFINISHED
Windows 7 NERFINISHED
Windows 8 NERFINISHED
developer Microsoft
hasComponent ID3D11BlendState NERFINISHED
ID3D11Buffer
ID3D11ComputeShader NERFINISHED
ID3D11DepthStencilState
ID3D11DepthStencilView
ID3D11Device NERFINISHED
ID3D11DeviceContext NERFINISHED
ID3D11DomainShader
ID3D11GeometryShader
ID3D11HullShader NERFINISHED
ID3D11InputLayout NERFINISHED
ID3D11PixelShader
ID3D11RasterizerState
ID3D11RenderTargetView
ID3D11SamplerState NERFINISHED
ID3D11ShaderResourceView NERFINISHED
ID3D11Texture2D
ID3D11VertexShader
operatingSystem Windows
partOf Direct3D NERFINISHED
DirectX NERFINISHED
platform PC gaming
predecessor Direct3D 10 NERFINISHED
provides advanced rendering features
improved performance over Direct3D 10
successor Direct3D 11.1 NERFINISHED
Direct3D 12 NERFINISHED
supports 3D graphics rendering
BC6H texture format
BC7 texture format
DirectCompute NERFINISHED
GPU programming
HDR rendering
MSAA
compute shaders
constant buffers
deferred contexts
domain shaders
feature levels
geometry instancing
geometry shaders
hardware-accelerated rendering
hull shaders
instancing
multithreaded rendering
render-to-texture
resource views
shader resource views
stream output
tessellation
texture arrays
texture compression
unordered access views
targetDomain games
real-time graphics applications
usedIn Windows games
graphics applications
uses COM-based API design
HLSL NERFINISHED

Referenced by (6)

Full triples — surface form annotated when it differs from this entity's canonical label.

AMD FidelityFX Super Resolution graphicsAPI Direct3D 11
this entity surface form: DirectX 11
AMD Radeon GCN-based GPU supports Direct3D 11
this entity surface form: DirectX 11
DXGI supports Direct3D 11
Nvidia Maxwell GPU supports Direct3D 11
subject surface form: Nvidia Maxwell
this entity surface form: DirectX 11
CryEngine 3 supportsRenderingAPI Direct3D 11
this entity surface form: DirectX 11
HLSL usedWith Direct3D 11
this entity surface form: DirectX 11