Direct3D 11
E724338
Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| DirectX 11 | 5 |
Statements (66)
| Predicate | Object |
|---|---|
| instanceOf |
Direct3D version
ⓘ
Microsoft technology ⓘ graphics API ⓘ |
| compatibleWith |
Windows 10
NERFINISHED
ⓘ
Windows 7 NERFINISHED ⓘ Windows 8 NERFINISHED ⓘ |
| developer | Microsoft ⓘ |
| hasComponent |
ID3D11BlendState
NERFINISHED
ⓘ
ID3D11Buffer ⓘ ID3D11ComputeShader NERFINISHED ⓘ ID3D11DepthStencilState ⓘ ID3D11DepthStencilView ⓘ ID3D11Device NERFINISHED ⓘ ID3D11DeviceContext NERFINISHED ⓘ ID3D11DomainShader ⓘ ID3D11GeometryShader ⓘ ID3D11HullShader NERFINISHED ⓘ ID3D11InputLayout NERFINISHED ⓘ ID3D11PixelShader ⓘ ID3D11RasterizerState ⓘ ID3D11RenderTargetView ⓘ ID3D11SamplerState NERFINISHED ⓘ ID3D11ShaderResourceView NERFINISHED ⓘ ID3D11Texture2D ⓘ ID3D11VertexShader ⓘ |
| operatingSystem | Windows ⓘ |
| partOf |
Direct3D
NERFINISHED
ⓘ
DirectX NERFINISHED ⓘ |
| platform | PC gaming ⓘ |
| predecessor | Direct3D 10 NERFINISHED ⓘ |
| provides |
advanced rendering features
ⓘ
improved performance over Direct3D 10 ⓘ |
| successor |
Direct3D 11.1
NERFINISHED
ⓘ
Direct3D 12 NERFINISHED ⓘ |
| supports |
3D graphics rendering
ⓘ
BC6H texture format ⓘ BC7 texture format ⓘ DirectCompute NERFINISHED ⓘ GPU programming ⓘ HDR rendering ⓘ MSAA ⓘ compute shaders ⓘ constant buffers ⓘ deferred contexts ⓘ domain shaders ⓘ feature levels ⓘ geometry instancing ⓘ geometry shaders ⓘ hardware-accelerated rendering ⓘ hull shaders ⓘ instancing ⓘ multithreaded rendering ⓘ render-to-texture ⓘ resource views ⓘ shader resource views ⓘ stream output ⓘ tessellation ⓘ texture arrays ⓘ texture compression ⓘ unordered access views ⓘ |
| targetDomain |
games
ⓘ
real-time graphics applications ⓘ |
| usedIn |
Windows games
ⓘ
graphics applications ⓘ |
| uses |
COM-based API design
ⓘ
HLSL NERFINISHED ⓘ |
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
DirectX 11
this entity surface form:
DirectX 11
subject surface form:
Nvidia Maxwell
this entity surface form:
DirectX 11
this entity surface form:
DirectX 11