DXGI
E193855
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
All labels observed (4)
| Label | Occurrences |
|---|---|
| DXGI canonical | 1 |
| DirectX Graphics Infrastructure | 1 |
| IDXGIDevice | 1 |
| IDXGIResource | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T1719864 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: DXGI Context triple: [DirectX, component, DXGI]
-
A.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
B.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
C.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
D.
DirectShow
DirectShow is a Microsoft multimedia framework and API used on Windows for capturing, processing, and playing audio and video streams.
-
E.
DirectStorage
DirectStorage is a Microsoft API designed to dramatically speed up game asset loading by enabling high-bandwidth, low-latency data streaming from NVMe storage directly to the GPU.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: DXGI Target entity description: DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
A.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
B.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
C.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
D.
DirectShow
DirectShow is a Microsoft multimedia framework and API used on Windows for capturing, processing, and playing audio and video streams.
-
E.
DirectStorage
DirectStorage is a Microsoft API designed to dramatically speed up game asset loading by enabling high-bandwidth, low-latency data streaming from NVMe storage directly to the GPU.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
Microsoft technology
ⓘ
graphics API ⓘ software component ⓘ |
| apiStyle | COM-based API ⓘ |
| developer | Microsoft ⓘ |
| fullName |
DXGI
self-linksurface differs
ⓘ
surface form:
DirectX Graphics Infrastructure
|
| introducedWith | Direct3D 10 ⓘ |
| languageBinding | C++ ⓘ |
| operatingSystem |
Windows
ⓘ
surface form:
Microsoft Windows
|
| partOf |
DirectX
ⓘ
Windows graphics stack ⓘ |
| providesInterface |
IDXGIAdapter
ⓘ
IDXGIAdapter3 ⓘ DXGI self-linksurface differs ⓘ
surface form:
IDXGIDevice
IDXGIFactory ⓘ IDXGIFactory2 ⓘ IDXGIFactory ⓘ
surface form:
IDXGIFactory4
IDXGIOutput ⓘ IDXGIOutput ⓘ
surface form:
IDXGIOutput6
DXGI self-linksurface differs ⓘ
surface form:
IDXGIResource
IDXGISwapChain ⓘ IDXGISwapChain ⓘ
surface form:
IDXGISwapChain1
IDXGISwapChain ⓘ
surface form:
IDXGISwapChain2
|
| purpose |
enumerate display modes
ⓘ
enumerate graphics adapters ⓘ facilitate communication between Direct3D and graphics hardware ⓘ manage full-screen transitions ⓘ manage low-level graphics tasks ⓘ swap chain management ⓘ |
| relatedTo |
Direct2D
ⓘ
Direct3D ⓘ Windows Display Driver Model ⓘ |
| replaced | older DirectDraw / Direct3D display management paths ⓘ |
| supports |
Direct3D 10
ⓘ
Direct3D 11 ⓘ Direct3D 12 ⓘ |
| supportsFeature |
desktop duplication
ⓘ
enumeration of GPU adapters ⓘ enumeration of display modes ⓘ enumeration of display outputs ⓘ frame latency control ⓘ full-screen exclusive mode ⓘ gamma control ⓘ multi-GPU adapter enumeration ⓘ output duplication for screen capture ⓘ swap chain creation ⓘ |
| usedBy |
DirectX
ⓘ
surface form:
Direct3D
Windows desktop applications ⓘ games on Windows ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: DXGI Description of subject: DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
Referenced by (4)
Full triples — surface form annotated when it differs from this entity's canonical label.