IDXGISwapChain
E724342
IDXGISwapChain is a DirectX Graphics Infrastructure (DXGI) interface that manages the buffers used for rendering and presenting frames to a display in double- or triple-buffered graphics applications.
All labels observed (3)
| Label | Occurrences |
|---|---|
| IDXGISwapChain canonical | 1 |
| IDXGISwapChain1 | 1 |
| IDXGISwapChain2 | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289350 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: IDXGISwapChain Context triple: [DXGI, providesInterface, IDXGISwapChain]
-
A.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
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B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
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C.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
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D.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
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E.
IUnknown
IUnknown is the fundamental COM interface in Microsoft’s Component Object Model that provides object lifetime management and interface querying capabilities.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: IDXGISwapChain Target entity description: IDXGISwapChain is a DirectX Graphics Infrastructure (DXGI) interface that manages the buffers used for rendering and presenting frames to a display in double- or triple-buffered graphics applications.
-
A.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
C.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
D.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
E.
IUnknown
IUnknown is the fundamental COM interface in Microsoft’s Component Object Model that provides object lifetime management and interface querying capabilities.
- F. None of above. chosen
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
COM interface
ⓘ
DXGI interface ⓘ |
| associatedWith | HWND window handle ⓘ |
| belongsTo | Microsoft DirectX API NERFINISHED ⓘ |
| configuredBy | DXGI_SWAP_CHAIN_DESC ⓘ |
| createdBy |
IDXGIFactory
NERFINISHED
ⓘ
IDXGIFactory1 NERFINISHED ⓘ IDXGIFactory2 NERFINISHED ⓘ IDXGIFactory3 NERFINISHED ⓘ IDXGIFactory4 NERFINISHED ⓘ IDXGIFactory5 NERFINISHED ⓘ IDXGIFactory6 NERFINISHED ⓘ |
| definedIn | dxgi.h ⓘ |
| extendedBy |
IDXGISwapChain1
NERFINISHED
ⓘ
IDXGISwapChain2 NERFINISHED ⓘ IDXGISwapChain3 NERFINISHED ⓘ IDXGISwapChain4 NERFINISHED ⓘ IDXGISwapChainMedia ⓘ |
| hasMethod |
GetBuffer
ⓘ
GetContainingOutput ⓘ GetDesc ⓘ GetDevice ⓘ GetFrameStatistics ⓘ GetFullscreenState ⓘ GetLastPresentCount ⓘ GetPrivateData ⓘ Present ⓘ ResizeBuffers ⓘ ResizeTarget ⓘ SetFullscreenState ⓘ SetPrivateData ⓘ SetPrivateDataInterface ⓘ |
| inheritsFrom | IUnknown NERFINISHED ⓘ |
| introducedIn | DirectX 11 era ⓘ |
| language | C++ API ⓘ |
| manages |
back buffer
ⓘ
front buffer ⓘ |
| partOf | DirectX Graphics Infrastructure NERFINISHED ⓘ |
| primaryRole | manage buffers for rendering and presentation ⓘ |
| supports |
double buffering
ⓘ
triple buffering ⓘ |
| supportsFeature |
fullscreen mode
ⓘ
vertical sync control via Present ⓘ windowed mode ⓘ |
| threadingModel | COM threading rules apply ⓘ |
| usedFor | rendering frames to a display ⓘ |
| usedWith |
Direct3D 10
NERFINISHED
ⓘ
Direct3D 11 NERFINISHED ⓘ Direct3D 12 NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: IDXGISwapChain Description of subject: IDXGISwapChain is a DirectX Graphics Infrastructure (DXGI) interface that manages the buffers used for rendering and presenting frames to a display in double- or triple-buffered graphics applications.
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.