IDXGIAdapter
E724340
IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
All labels observed (1)
| Label | Occurrences |
|---|---|
| IDXGIAdapter canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289348 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: IDXGIAdapter Context triple: [DXGI, providesInterface, IDXGIAdapter]
-
A.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: IDXGIAdapter Target entity description: IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
-
A.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
B.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
Direct3D 9
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
E.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
- F. None of above. chosen
Statements (56)
| Predicate | Object |
|---|---|
| instanceOf |
COM interface
ⓘ
DXGI interface ⓘ |
| belongsToNamespace | Windows API NERFINISHED ⓘ |
| canBeUsedWith |
ID3D10Device
NERFINISHED
ⓘ
ID3D11Device NERFINISHED ⓘ ID3D12Device NERFINISHED ⓘ |
| canCheckSupportFor |
DXGI interfaces
ⓘ
Direct3D interfaces ⓘ |
| canRepresent |
physical graphics adapter
ⓘ
virtual graphics adapter ⓘ |
| definedIn | dxgi.h ⓘ |
| enumeratedBy |
IDXGIFactory1::EnumAdapters1
ⓘ
IDXGIFactory6::EnumAdapterByGpuPreference ⓘ IDXGIFactory::EnumAdapters NERFINISHED ⓘ |
| hasMethod |
AddRef
ⓘ
CheckInterfaceSupport ⓘ EnumOutputs ⓘ GetDesc ⓘ GetDesc1 ⓘ GetDesc2 ⓘ GetParent ⓘ GetPrivateData ⓘ QueryInterface ⓘ Release ⓘ SetPrivateData ⓘ SetPrivateDataInterface ⓘ |
| implementedBy | graphics driver ⓘ |
| inheritsFrom | IDXGIObject NERFINISHED ⓘ |
| introducedIn |
DXGI 1.0
NERFINISHED
ⓘ
Windows Vista NERFINISHED ⓘ |
| lifetimeManagedBy | reference counting ⓘ |
| partOf |
DirectX Graphics Infrastructure
NERFINISHED
ⓘ
Microsoft DirectX API NERFINISHED ⓘ |
| providesInformationAbout |
adapter LUID
ⓘ
adapter name ⓘ dedicated system memory ⓘ dedicated video memory ⓘ device ID ⓘ revision ⓘ shared system memory ⓘ subsystem ID ⓘ vendor ID ⓘ |
| represents |
GPU device
ⓘ
graphics adapter ⓘ |
| returnsDescriptionVia |
DXGI_ADAPTER_DESC
ⓘ
DXGI_ADAPTER_DESC1 ⓘ DXGI_ADAPTER_DESC2 ⓘ |
| threadingModel | COM threading rules ⓘ |
| usedFor |
adapter selection
ⓘ
creating Direct3D devices ⓘ enumerating graphics adapters ⓘ multi-GPU management ⓘ querying GPU capabilities ⓘ |
| usedIn |
Windows desktop applications
ⓘ
games ⓘ graphics-intensive applications ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: IDXGIAdapter Description of subject: IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.