Triple
T8289331
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | DXGI |
E193855
|
entity |
| Predicate | fullName |
P16
|
FINISHED |
| Object | DirectX Graphics Infrastructure |
E193855
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX Graphics Infrastructure | Statement: [DXGI, fullName, DirectX Graphics Infrastructure]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: DirectX Graphics Infrastructure Context triple: [DXGI, fullName, DirectX Graphics Infrastructure]
-
A.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
B.
Direct3D 11
Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
-
C.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
D.
DXGI
chosen
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Direct3D 10
Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca82e32db481908b72f3804fa71152 |
completed | March 30, 2026, 2:04 p.m. |
| NER | Named-entity recognition | batch_69cb7c99fdd48190a3f304237be609a0 |
completed | March 31, 2026, 7:49 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cd952399dc8190914951d4e9e36c38 |
completed | April 1, 2026, 9:58 p.m. |
Created at: March 30, 2026, 5:52 p.m.