IDXGIAdapter3
E726432
IDXGIAdapter3 is a DirectX Graphics Infrastructure (DXGI) interface that exposes advanced capabilities and performance information for graphics adapters to optimize rendering and resource management on Windows.
All labels observed (1)
| Label | Occurrences |
|---|---|
| IDXGIAdapter3 canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289357 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: IDXGIAdapter3 Context triple: [DXGI, providesInterface, IDXGIAdapter3]
-
A.
IDXGIAdapter
IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
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B.
IDXGIFactory
IDXGIFactory is a DirectX Graphics Infrastructure (DXGI) interface used to create and manage graphics-related objects such as adapters, swap chains, and outputs on Windows.
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C.
IDXGIOutput
IDXGIOutput is a DirectX Graphics Infrastructure (DXGI) interface that represents a display output (such as a monitor) and provides methods to query and control its display modes and properties.
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D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Direct3D 11
Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: IDXGIAdapter3 Target entity description: IDXGIAdapter3 is a DirectX Graphics Infrastructure (DXGI) interface that exposes advanced capabilities and performance information for graphics adapters to optimize rendering and resource management on Windows.
-
A.
IDXGIAdapter
IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
-
B.
IDXGIFactory
IDXGIFactory is a DirectX Graphics Infrastructure (DXGI) interface used to create and manage graphics-related objects such as adapters, swap chains, and outputs on Windows.
-
C.
IDXGIOutput
IDXGIOutput is a DirectX Graphics Infrastructure (DXGI) interface that represents a display output (such as a monitor) and provides methods to query and control its display modes and properties.
-
D.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
E.
Direct3D 11
Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
COM interface
ⓘ
DXGI interface ⓘ graphics adapter interface ⓘ |
| allows |
applications to manage GPU memory reservations
ⓘ
applications to respond to memory budget changes ⓘ |
| binary | dxgi.dll ⓘ |
| callingConvention | stdcall ⓘ |
| category | graphics API interface ⓘ |
| developedBy | Microsoft ⓘ |
| extends |
IDXGIAdapter
NERFINISHED
ⓘ
IDXGIAdapter1 ⓘ IDXGIAdapter2 ⓘ |
| header | dxgi1_4.h ⓘ |
| inheritsFrom | IUnknown NERFINISHED ⓘ |
| introducedIn | DXGI 1.4 NERFINISHED ⓘ |
| language | C++ ⓘ |
| library | dxgi.lib ⓘ |
| method |
QueryVideoMemoryInfo
ⓘ
RegisterHardwareContentProtectionTeardownStatusEvent ⓘ RegisterVideoMemoryBudgetChangeNotificationEvent ⓘ SetVideoMemoryReservation ⓘ UnregisterHardwareContentProtectionTeardownStatus NERFINISHED ⓘ UnregisterVideoMemoryBudgetChangeNotification ⓘ |
| namespace | Windows graphics infrastructure NERFINISHED ⓘ |
| partOf |
DXGI
NERFINISHED
ⓘ
DirectX Graphics Infrastructure NERFINISHED ⓘ |
| platform | Windows ⓘ |
| provides |
current video memory budget
ⓘ
current video memory reservation ⓘ local video memory usage ⓘ non-local video memory usage ⓘ per-segment video memory information ⓘ shared system memory usage ⓘ |
| relatedTo |
IDXGIAdapter4
ⓘ
IDXGIFactory4 NERFINISHED ⓘ |
| supports |
hardware content protection teardown notifications
ⓘ
video memory budget change notifications ⓘ |
| supportsOperatingSystem | Windows 8.1 or later ⓘ |
| targetEnvironment | desktop Windows applications ⓘ |
| usedBy |
Direct3D 11 applications
ⓘ
Direct3D 12 applications ⓘ |
| usedFor |
GPU memory budget management
ⓘ
adapter memory usage queries ⓘ enumerating graphics adapters ⓘ performance optimization ⓘ querying GPU capabilities ⓘ resource management optimization ⓘ |
| uuid | {645967A4-1392-4310-A798-8053CE3E93FD} ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: IDXGIAdapter3 Description of subject: IDXGIAdapter3 is a DirectX Graphics Infrastructure (DXGI) interface that exposes advanced capabilities and performance information for graphics adapters to optimize rendering and resource management on Windows.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.