IDXGIFactory2
E726431
IDXGIFactory2 is a DirectX Graphics Infrastructure (DXGI) interface that extends factory functionality to support modern swap chain creation and advanced display management features on Windows.
All labels observed (1)
| Label | Occurrences |
|---|---|
| IDXGIFactory2 canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8289353 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: IDXGIFactory2 Context triple: [DXGI, providesInterface, IDXGIFactory2]
-
A.
IDXGIFactory
IDXGIFactory is a DirectX Graphics Infrastructure (DXGI) interface used to create and manage graphics-related objects such as adapters, swap chains, and outputs on Windows.
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B.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
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C.
IDXGIAdapter
IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
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D.
IDXGISwapChain
IDXGISwapChain is a DirectX Graphics Infrastructure (DXGI) interface that manages the buffers used for rendering and presenting frames to a display in double- or triple-buffered graphics applications.
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E.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: IDXGIFactory2 Target entity description: IDXGIFactory2 is a DirectX Graphics Infrastructure (DXGI) interface that extends factory functionality to support modern swap chain creation and advanced display management features on Windows.
-
A.
IDXGIFactory
IDXGIFactory is a DirectX Graphics Infrastructure (DXGI) interface used to create and manage graphics-related objects such as adapters, swap chains, and outputs on Windows.
-
B.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
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C.
IDXGIAdapter
IDXGIAdapter is a DirectX Graphics Infrastructure (DXGI) interface that represents and provides information about a physical or virtual graphics adapter, enabling enumeration and management of GPU resources in Windows applications.
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D.
IDXGISwapChain
IDXGISwapChain is a DirectX Graphics Infrastructure (DXGI) interface that manages the buffers used for rendering and presenting frames to a display in double- or triple-buffered graphics applications.
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E.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
COM interface
ⓘ
DXGI interface ⓘ |
| baseInterface | IDXGIFactory1 NERFINISHED ⓘ |
| category | graphics infrastructure API ⓘ |
| creationFunction | CreateDXGIFactory2 ⓘ |
| definedIn | DirectX Graphics Infrastructure NERFINISHED ⓘ |
| extends | IDXGIFactory1 NERFINISHED ⓘ |
| header | dxgi1_2.h ⓘ |
| inheritsFrom | IDXGIFactory ⓘ |
| introducedIn | DXGI 1.2 NERFINISHED ⓘ |
| introducedWith | Windows 8 NERFINISHED ⓘ |
| languageBinding | C++ ⓘ |
| library | dxgi.lib ⓘ |
| method |
CreateSwapChainForComposition
ⓘ
CreateSwapChainForCoreWindow ⓘ CreateSwapChainForHwnd ⓘ GetSharedResourceAdapterLuid ⓘ IsWindowedStereoEnabled ⓘ RegisterOcclusionStatusEvent ⓘ RegisterOcclusionStatusWindow ⓘ RegisterStereoStatusEvent NERFINISHED ⓘ RegisterStereoStatusWindow ⓘ UnregisterOcclusionStatus ⓘ UnregisterStereoStatus ⓘ |
| namespace | global (Windows SDK C API) ⓘ |
| partOf |
DXGI
NERFINISHED
ⓘ
DirectX NERFINISHED ⓘ |
| platform | Windows ⓘ |
| successor | IDXGIFactory3 NERFINISHED ⓘ |
| supports |
CoreWindow swap chains
ⓘ
DXGI_PRESENT_PARAMETERS ⓘ DXGI_SWAP_CHAIN_DESC1 ⓘ DXGI_SWAP_CHAIN_FULLSCREEN_DESC ⓘ advanced display management ⓘ composition swap chains ⓘ flip model swap chains ⓘ modern swap chain creation ⓘ occlusion status notifications ⓘ per-swap-chain scaling and rotation options ⓘ stereo display status notifications ⓘ windowed and full-screen swap chains ⓘ |
| threadingModel | COM multi-thread aware (depends on factory creation flags) ⓘ |
| usedFor |
creating DXGI swap chains
ⓘ
managing adapters and outputs ⓘ |
| usedWith |
Direct3D 11
NERFINISHED
ⓘ
Direct3D 12 NERFINISHED ⓘ |
| uuid | 50c83a1c-e072-4c48-87b0-3630fa36a6d0 ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: IDXGIFactory2 Description of subject: IDXGIFactory2 is a DirectX Graphics Infrastructure (DXGI) interface that extends factory functionality to support modern swap chain creation and advanced display management features on Windows.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.