Triple

T8289333
Position Surface form Disambiguated ID Type / Status
Subject DXGI E193855 entity
Predicate partOf P40 FINISHED
Object DirectX E37364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX | Statement: [DXGI, partOf, DirectX]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectX
Context triple: [DXGI, partOf, DirectX]
  • A. DirectX chosen
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • B. Direct3D 11
    Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
  • C. Direct3D 9
    Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
  • D. DXGI
    DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
  • E. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82e32db481908b72f3804fa71152 completed March 30, 2026, 2:04 p.m.
NER Named-entity recognition batch_69cb7c99fdd48190a3f304237be609a0 completed March 31, 2026, 7:49 a.m.
NED1 Entity disambiguation (via context triple) batch_69cdc6d38f3c8190a7939e4fd9aff9b6 completed April 2, 2026, 1:30 a.m.
Created at: March 30, 2026, 5:52 p.m.