Direct3D 9
E695740
Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Direct3D 9 canonical | 1 |
| DirectX 9 | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T7857492 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Direct3D 9 Context triple: [Nvidia Tegra 3, supportsFeature, Direct3D 9]
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A.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
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B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
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C.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
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D.
DirectShow
DirectShow is a Microsoft multimedia framework and API used on Windows for capturing, processing, and playing audio and video streams.
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E.
RSX Reality Synthesizer
RSX Reality Synthesizer is the custom NVIDIA-designed graphics processing unit used in Sony's PlayStation 3 console, providing advanced 3D rendering and visual effects.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Direct3D 9 Target entity description: Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
-
A.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
-
B.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
-
C.
DXGI
DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
-
D.
DirectShow
DirectShow is a Microsoft multimedia framework and API used on Windows for capturing, processing, and playing audio and video streams.
-
E.
RSX Reality Synthesizer
RSX Reality Synthesizer is the custom NVIDIA-designed graphics processing unit used in Sony's PlayStation 3 console, providing advanced 3D rendering and visual effects.
- F. None of above. chosen
Statements (61)
| Predicate | Object |
|---|---|
| instanceOf |
Direct3D version
ⓘ
Microsoft technology ⓘ graphics API ⓘ |
| abbreviation | D3D9 NERFINISHED ⓘ |
| backwardCompatibleWith | Direct3D 8 NERFINISHED ⓘ |
| developer | Microsoft ⓘ |
| documentation | Microsoft Developer Network NERFINISHED ⓘ |
| hasFeatureLevel |
Direct3D 9.0
NERFINISHED
ⓘ
Direct3D 9.0a NERFINISHED ⓘ Direct3D 9.0b NERFINISHED ⓘ Direct3D 9.0c NERFINISHED ⓘ |
| includes |
D3DCAPS9 structure
ⓘ
D3DPRESENT_PARAMETERS structure ⓘ D3DX utility library NERFINISHED ⓘ ID3DXEffect interface NERFINISHED ⓘ IDirect3D9 interface ⓘ IDirect3DDevice9 interface NERFINISHED ⓘ IDirect3DIndexBuffer9 interface NERFINISHED ⓘ IDirect3DPixelShader9 interface ⓘ IDirect3DSurface9 interface NERFINISHED ⓘ IDirect3DTexture9 interface NERFINISHED ⓘ IDirect3DVertexBuffer9 interface ⓘ IDirect3DVertexShader9 interface NERFINISHED ⓘ |
| introduced | 2002 ⓘ |
| introducedIn | DirectX 9 NERFINISHED ⓘ |
| languageBinding |
C
NERFINISHED
ⓘ
C++ NERFINISHED ⓘ |
| partOf |
Direct3D
NERFINISHED
ⓘ
DirectX NERFINISHED ⓘ |
| platform |
Windows
ⓘ
Windows 7 NERFINISHED ⓘ Windows Vista NERFINISHED ⓘ Windows XP NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ |
| successor |
Direct3D 10
NERFINISHED
ⓘ
Direct3D 11 NERFINISHED ⓘ |
| supports |
2D rendering
ⓘ
High-Level Shader Language NERFINISHED ⓘ Shader Model 2.0 NERFINISHED ⓘ Shader Model 3.0 NERFINISHED ⓘ cube textures ⓘ fixed-function pipeline ⓘ floating-point textures ⓘ hardware transform and lighting ⓘ hardware-accelerated 3D rendering ⓘ instancing ⓘ multiple render targets ⓘ multisample anti-aliasing ⓘ occlusion queries ⓘ programmable pixel shaders ⓘ programmable vertex shaders ⓘ render-to-texture ⓘ sRGB textures ⓘ volume textures ⓘ |
| usedBy |
Source engine
NERFINISHED
ⓘ
Unreal Engine 3 NERFINISHED ⓘ many Windows games of the 2000s ⓘ |
| usedFor |
PC games
ⓘ
game engines ⓘ multimedia applications ⓘ real-time 3D graphics ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Direct3D 9 Description of subject: Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.