proprietary game engine
C29436
concept
A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
All labels observed (4)
| Label | Occurrences |
|---|---|
| video game engine | 5 |
| 3D game engine | 4 |
| Ubisoft proprietary technology | 1 |
| proprietary game engine canonical | 1 |
Description generation (CDg)
The one-sentence description above was generated by prompting gpt-5.1 with the class name and this instruction.
Instruction
generate a one-sentence description for a given conceptual class. # Response Format Return only the sentence: "Description: [one-sentence description of the conceptional class]"
Input
Class: proprietary game engine
Generated description
A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
Instances (11)
| Instance | Via concept surface |
|---|---|
| Fallout engine | video game engine |
|
id Tech engine
surface form:
id Tech
|
— |
| CryEngine 3 | 3D game engine |
| Anvil | Ubisoft proprietary technology |
|
Roblox (via a dialect, Luau)
surface form:
Roblox
|
3D game engine |
| Infinity Engine | video game engine |
| LithTech | 3D game engine |
| Doom game engine | video game engine |
| Build engine | video game engine |
| Arx Libertatis | video game engine |
| id Tech 2 | 3D game engine |