Doom game engine
E914234
The Doom game engine is a pioneering 1990s first-person shooter engine that popularized fast 3D action, modding, and multiplayer deathmatch, and became a foundational technology in video game history.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Doom engine | 6 |
| Doom game engine canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T11250319 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Doom game engine Context triple: [John Carmack, knownFor, Doom game engine]
-
A.
Doom (1993 video game)
Doom (1993 video game) is a pioneering first-person shooter that popularized fast-paced 3D action, multiplayer deathmatch, and modding, becoming one of the most influential video games in history.
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B.
The Ultimate Doom
The Ultimate Doom is an expanded 1995 edition of the landmark first-person shooter Doom, featuring the original three episodes plus a new fourth episode titled "Thy Flesh Consumed."
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C.
Doom II: Hell on Earth
Doom II: Hell on Earth is a 1994 first-person shooter video game and the sequel to Doom, known for its fast-paced demon-slaying action, new weapons and enemies, and influential role in shaping the FPS genre.
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D.
Doom 3
Doom 3 is a science fiction horror first-person shooter video game in the Doom franchise, known for its dark atmosphere, story-driven campaign, and emphasis on survival-oriented combat.
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E.
Wolfenstein 3D
Wolfenstein 3D is a pioneering 1992 first-person shooter video game that popularized the genre with its fast-paced, maze-like 3D action and Nazi-themed combat.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Doom game engine Target entity description: The Doom game engine is a pioneering 1990s first-person shooter engine that popularized fast 3D action, modding, and multiplayer deathmatch, and became a foundational technology in video game history.
-
A.
Doom (1993 video game)
Doom (1993 video game) is a pioneering first-person shooter that popularized fast-paced 3D action, multiplayer deathmatch, and modding, becoming one of the most influential video games in history.
-
B.
The Ultimate Doom
The Ultimate Doom is an expanded 1995 edition of the landmark first-person shooter Doom, featuring the original three episodes plus a new fourth episode titled "Thy Flesh Consumed."
-
C.
Doom II: Hell on Earth
Doom II: Hell on Earth is a 1994 first-person shooter video game and the sequel to Doom, known for its fast-paced demon-slaying action, new weapons and enemies, and influential role in shaping the FPS genre.
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D.
Doom 3
Doom 3 is a science fiction horror first-person shooter video game in the Doom franchise, known for its dark atmosphere, story-driven campaign, and emphasis on survival-oriented combat.
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E.
Wolfenstein 3D
Wolfenstein 3D is a pioneering 1992 first-person shooter video game that popularized the genre with its fast-paced, maze-like 3D action and Nazi-themed combat.
- F. None of above. chosen
Statements (71)
| Predicate | Object |
|---|---|
| instanceOf |
first-person shooter engine
ⓘ
game engine ⓘ software ⓘ video game engine ⓘ |
| audioSystem | DMX sound library NERFINISHED ⓘ |
| developer | id Software NERFINISHED ⓘ |
| era | 1990s ⓘ |
| fileFormat | WAD NERFINISHED ⓘ |
| firstUsedInGame | Doom NERFINISHED ⓘ |
| firstUsedInGameReleaseYear | 1993 GENERATED ⓘ |
| genreSpecialization | first-person shooter ⓘ |
| graphicsFeature |
non-orthogonal walls
ⓘ
texture mapping ⓘ variable light levels ⓘ |
| graphicsLimitation |
no looking up and down in original implementation
ⓘ
no room-over-room geometry ⓘ |
| graphicsTechnique |
2.5D rendering
ⓘ
binary space partitioning ⓘ ray casting-like rendering ⓘ |
| historicalSignificance | foundational technology in video game history ⓘ |
| influenced |
Build engine
NERFINISHED
ⓘ
Quake engine NERFINISHED ⓘ Unreal Engine NERFINISHED ⓘ id Tech series NERFINISHED ⓘ |
| inputSupport |
keyboard
ⓘ
mouse ⓘ |
| license | proprietary at initial release ⓘ |
| moddingSupport |
WAD file system
NERFINISHED
ⓘ
total conversions ⓘ user-created levels ⓘ |
| networkFeature |
cooperative multiplayer
ⓘ
multiplayer deathmatch ⓘ |
| networkModel | peer-to-peer over IPX ⓘ |
| notableFor |
fast software-rendered 3D action
ⓘ
popularizing deathmatch multiplayer ⓘ popularizing first-person shooter genre ⓘ popularizing user-made mods ⓘ |
| openSource | true ⓘ |
| platform |
3DO
NERFINISHED
ⓘ
Acorn Archimedes NERFINISHED ⓘ Atari Jaguar NERFINISHED ⓘ Linux ⓘ MS-DOS NERFINISHED ⓘ Mac OS NERFINISHED ⓘ NeXTSTEP NERFINISHED ⓘ PlayStation NERFINISHED ⓘ Sega 32X NERFINISHED ⓘ Sega Saturn NERFINISHED ⓘ Super Nintendo Entertainment System NERFINISHED ⓘ Windows ⓘ |
| predecessorEngine | Wolfenstein 3D engine NERFINISHED ⓘ |
| primaryDeveloper |
Adrian Carmack
NERFINISHED
ⓘ
Dave Taylor NERFINISHED ⓘ John Carmack NERFINISHED ⓘ John Romero NERFINISHED ⓘ |
| programmingLanguage |
C
ⓘ
x86 assembly language ⓘ |
| releaseYear | 1993 ⓘ |
| renderingType | software rendering ⓘ |
| sourceCodeLicense |
GNU General Public License v2.0
NERFINISHED
ⓘ
non-commercial license (1997) ⓘ |
| sourceCodeRelease |
1997 partial source release
ⓘ
1999 GPL release ⓘ |
| spawnedPorts | numerous source ports ⓘ |
| successorEngine | Quake engine NERFINISHED ⓘ |
| supportsPerspective | fake 3D perspective GENERATED ⓘ |
| usedForGame |
Doom II: Hell on Earth
NERFINISHED
ⓘ
Final Doom NERFINISHED ⓘ Heretic NERFINISHED ⓘ Hexen: Beyond Heretic NERFINISHED ⓘ Strife NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Doom game engine Description of subject: The Doom game engine is a pioneering 1990s first-person shooter engine that popularized fast 3D action, modding, and multiplayer deathmatch, and became a foundational technology in video game history.
Referenced by (7)
Full triples — surface form annotated when it differs from this entity's canonical label.