John Carmack
E266306
John Carmack is a pioneering video game programmer and engineer best known for co-founding id Software and developing influential 3D game engines behind titles like Doom and Quake.
All labels observed (3)
| Label | Occurrences |
|---|---|
| John Carmack canonical | 15 |
| Carmack | 1 |
| John D. Carmack II | 1 |
Statements (53)
| Predicate | Object |
|---|---|
| instanceOf |
CTO
ⓘ
computer programmer ⓘ entrepreneur ⓘ human ⓘ software engineer ⓘ video game programmer ⓘ |
| awardReceived |
AIAS Hall of Fame Award
ⓘ
surface form:
Academy of Interactive Arts & Sciences Hall of Fame induction
BAFTA Fellowship ⓘ
surface form:
BAFTA Fellowship (games)
|
| birthName |
John Carmack
self-linksurface differs
ⓘ
surface form:
John D. Carmack II
|
| coFounded | id Software ⓘ |
| countryOfCitizenship | United States of America ⓘ |
| dateOfBirth | 1970-08-20 ⓘ |
| developed |
Commander Keen
ⓘ
surface form:
Commander Keen series (technology)
Doom (1993 video game) ⓘ
surface form:
Doom
Doom II: Hell on Earth ⓘ
surface form:
Doom II
Quake ⓘ Quake II ⓘ Quake Live ⓘ
surface form:
Quake III Arena
Wolfenstein 3D ⓘ id Tech 1 ⓘ id Tech engine ⓘ
surface form:
id Tech 2
id Tech engine ⓘ
surface form:
id Tech 3
id Tech engine ⓘ
surface form:
id Tech 4
|
| employer |
Armadillo Aerospace
ⓘ
Meta Platforms, Inc. ⓘ
surface form:
Meta Platforms
Oculus VR ⓘ id Software ⓘ |
| familyName |
John Carmack
self-linksurface differs
ⓘ
surface form:
Carmack
|
| fieldOfWork |
computer graphics
ⓘ
real-time 3D rendering ⓘ video game development ⓘ virtual reality ⓘ |
| givenName | John ⓘ |
| influenced | first-person shooter genre ⓘ |
| knownFor |
Doom game engine
ⓘ
id Tech engine ⓘ
surface form:
Quake game engine
Wolfenstein 3D ⓘ
surface form:
Wolfenstein 3D engine
co-founding id Software ⓘ developing 3D game engines ⓘ id Tech engine ⓘ
surface form:
id Tech game engine series
|
| name | John Carmack self-link ⓘ |
| notableIdea | source code releases of classic id Software engines ⓘ |
| notableWork |
advances in binary space partitioning for games
ⓘ
use of ray casting in early 3D games ⓘ |
| placeOfBirth |
Shawnee, Kansas
ⓘ
surface form:
Shawnee, Kansas, United States
|
| positionHeld |
Chief Technology Officer of Oculus VR
ⓘ
Consulting CTO for virtual reality at Meta ⓘ co-founder of id Software ⓘ founder of Armadillo Aerospace ⓘ lead programmer at id Software ⓘ |
| programmingLanguageUsed |
C
ⓘ
C++ ⓘ |
| residence | United States of America ⓘ |
Referenced by (17)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Carmack
this entity surface form:
John D. Carmack II
subject surface form:
id Tech