Michael Abrash

E324042

Michael Abrash is a prominent computer programmer and graphics expert known for his pioneering work in game engines and virtual reality, including leading research efforts at Oculus VR.

Try in SPARQL Jump to: Surface forms Statements Referenced by

All labels observed (1)

Label Occurrences
Michael Abrash canonical 1

Statements (49)

Predicate Object
instanceOf author
computer graphics expert
computer programmer
software engineer
video game developer
activeIn video game industry
virtual reality industry
collaboratedWith John Carmack
id Software development team
contributedTo advancement of VR display and tracking research at Oculus
development of early PC game graphics techniques
education self-taught in many aspects of low-level optimization (reported in interviews)
employer Intel Corporation
surface form: Intel

Microsoft
Oculus VR
Rad Game Tools
Valve
surface form: Valve Corporation

id Software
era PC gaming era of the 1990s
modern VR era of the 2010s
fieldOfWork computer graphics
game engine development
performance optimization
real-time rendering
virtual reality research
hasWritten technical articles on code optimization
technical books on graphics programming
influenced game engine programmers
graphics programmers
performance-oriented software developers
knownFor graphics programming books and articles
low-level performance tuning
work on computer graphics optimization
work on game engines
work on virtual reality
language English
nationality American
notablePublication The Graphics Programming Black Book
surface form: Michael Abrash's Graphics Programming Black Book

The Graphics Programming Black Book
surface form: The Graphics Programming Black Book: Special Edition
notableWork Quake engine optimization
The Graphics Programming Black Book
Zen of Code Optimization
Zen of Graphics Programming
articles in Dr. Dobb's Journal
work on Doom engine performance
positionHeld Chief Scientist at Oculus VR
Windows NT performance team member at Microsoft
graphics programmer at id Software
virtual reality researcher at Valve

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Oculus VR keyPerson Michael Abrash