Michael Abrash
E324042
Michael Abrash is a prominent computer programmer and graphics expert known for his pioneering work in game engines and virtual reality, including leading research efforts at Oculus VR.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Michael Abrash canonical | 1 |
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
author
ⓘ
computer graphics expert ⓘ computer programmer ⓘ software engineer ⓘ video game developer ⓘ |
| activeIn |
video game industry
ⓘ
virtual reality industry ⓘ |
| collaboratedWith |
John Carmack
ⓘ
id Software development team ⓘ |
| contributedTo |
advancement of VR display and tracking research at Oculus
ⓘ
development of early PC game graphics techniques ⓘ |
| education | self-taught in many aspects of low-level optimization (reported in interviews) ⓘ |
| employer |
Intel Corporation
ⓘ
surface form:
Intel
Microsoft ⓘ Oculus VR ⓘ Rad Game Tools ⓘ Valve ⓘ
surface form:
Valve Corporation
id Software ⓘ |
| era |
PC gaming era of the 1990s
ⓘ
modern VR era of the 2010s ⓘ |
| fieldOfWork |
computer graphics
ⓘ
game engine development ⓘ performance optimization ⓘ real-time rendering ⓘ virtual reality research ⓘ |
| hasWritten |
technical articles on code optimization
ⓘ
technical books on graphics programming ⓘ |
| influenced |
game engine programmers
ⓘ
graphics programmers ⓘ performance-oriented software developers ⓘ |
| knownFor |
graphics programming books and articles
ⓘ
low-level performance tuning ⓘ work on computer graphics optimization ⓘ work on game engines ⓘ work on virtual reality ⓘ |
| language | English ⓘ |
| nationality | American ⓘ |
| notablePublication |
The Graphics Programming Black Book
ⓘ
surface form:
Michael Abrash's Graphics Programming Black Book
The Graphics Programming Black Book ⓘ
surface form:
The Graphics Programming Black Book: Special Edition
|
| notableWork |
Quake engine optimization
ⓘ
The Graphics Programming Black Book ⓘ Zen of Code Optimization ⓘ Zen of Graphics Programming ⓘ articles in Dr. Dobb's Journal ⓘ work on Doom engine performance ⓘ |
| positionHeld |
Chief Scientist at Oculus VR
ⓘ
Windows NT performance team member at Microsoft ⓘ graphics programmer at id Software ⓘ virtual reality researcher at Valve ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.