The Graphics Programming Black Book
E1046293
The Graphics Programming Black Book is a highly regarded collection of Michael Abrash’s writings on low-level graphics, performance optimization, and game programming, especially in the DOS and early PC era.
All labels observed (3)
| Label | Occurrences |
|---|---|
| Michael Abrash's Graphics Programming Black Book | 1 |
| The Graphics Programming Black Book canonical | 1 |
| The Graphics Programming Black Book: Special Edition | 1 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
non-fiction book
ⓘ
technical book ⓘ |
| author | Michael Abrash NERFINISHED ⓘ |
| basedOn |
Michael Abrash conference papers
ⓘ
Michael Abrash magazine columns NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| coversTopic |
3D graphics fundamentals
ⓘ
C language optimization ⓘ CPU cache behavior ⓘ VGA programming ⓘ assembly language optimization ⓘ game engine inner loops ⓘ memory access patterns ⓘ mode X graphics ⓘ performance tuning techniques ⓘ polygon rendering ⓘ profiling and performance measurement ⓘ software rendering ⓘ |
| focusesOn |
DOS era programming
ⓘ
PC graphics ⓘ early PC hardware ⓘ |
| hasFormat |
digital edition
ⓘ
print book ⓘ |
| hasPart |
Graphics Programming Black Book articles
ⓘ
Zen of Code Optimization NERFINISHED ⓘ Zen of Graphics Programming NERFINISHED ⓘ |
| hasReputation |
classic reference in graphics programming
ⓘ
highly regarded among low-level programmers ⓘ |
| influenced |
PC game developers
ⓘ
graphics programming education ⓘ |
| intendedAudience |
game developers
ⓘ
graphics programmers ⓘ systems programmers ⓘ |
| languageOfWork | English ⓘ |
| mainSubject |
game programming
ⓘ
graphics programming ⓘ low-level programming ⓘ performance optimization ⓘ |
| notableFor |
detailed low-level explanations
ⓘ
historical perspective on PC graphics ⓘ practical optimization examples ⓘ |
| publicationYear | 1997 ⓘ |
| publisher | Coriolis Group Books NERFINISHED ⓘ |
| timePeriodCovered |
DOS era
ⓘ
early 1990s PC games ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
The Graphics Programming Black Book: Special Edition
this entity surface form:
Michael Abrash's Graphics Programming Black Book