Triple
T13566287
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Michael Abrash |
E324042
|
entity |
| Predicate | notablePublication |
P4
|
FINISHED |
| Object | The Graphics Programming Black Book: Special Edition |
E1046293
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Graphics Programming Black Book: Special Edition | Statement: [Michael Abrash, notablePublication, The Graphics Programming Black Book: Special Edition]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Graphics Programming Black Book: Special Edition Context triple: [Michael Abrash, notablePublication, The Graphics Programming Black Book: Special Edition]
-
A.
The Graphics Programming Black Book
chosen
The Graphics Programming Black Book is a highly regarded collection of Michael Abrash’s writings on low-level graphics, performance optimization, and game programming, especially in the DOS and early PC era.
-
B.
Zen of Graphics Programming
Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.
-
C.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
D.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
E.
Borland graphics interface (BGI) libraries
The Borland Graphics Interface (BGI) libraries are a set of graphics routines provided by Borland compilers that allow DOS-based programs to draw shapes, text, and images in various video modes without requiring low-level hardware programming.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8076830b48190910a902bae5888e2 |
completed | April 9, 2026, 8:09 p.m. |
| NER | Named-entity recognition | batch_69dbb00cecd48190a9a2caff3d424817 |
completed | April 12, 2026, 2:45 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f76bb3d77c8190a7af2ee7e9b6748a |
completed | May 3, 2026, 3:37 p.m. |
Created at: April 9, 2026, 9:48 p.m.