Zen of Graphics Programming
E1046294
Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Zen of Graphics Programming canonical | 1 |
Statements (38)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| author | Michael Abrash NERFINISHED ⓘ |
| emphasizes |
algorithmic efficiency
ⓘ
measurement-driven optimization ⓘ understanding hardware for optimization ⓘ |
| focusesOn |
C language optimization
ⓘ
VGA programming ⓘ assembly language optimization ⓘ cache efficiency ⓘ double buffering ⓘ memory access patterns ⓘ mode X graphics ⓘ page flipping ⓘ profiling and benchmarking ⓘ rasterization techniques ⓘ |
| genre |
computer graphics
ⓘ
game programming ⓘ programming ⓘ |
| hasReputation | highly regarded among graphics programmers ⓘ |
| includes |
code examples
ⓘ
explanations of hardware behavior ⓘ performance measurements ⓘ |
| influenced | early PC game engine development ⓘ |
| language | English ⓘ |
| notableFor |
coverage of VGA mode X
ⓘ
detailed low-level performance analysis ⓘ influence on PC game developers ⓘ practical optimization techniques ⓘ |
| relatedTo | Michael Abrash’s Graphics Programming Black Book NERFINISHED ⓘ |
| subject |
PC graphics
ⓘ
game development ⓘ low-level graphics programming ⓘ performance optimization ⓘ |
| targetAudience |
game programmers
ⓘ
graphics programmers ⓘ systems programmers ⓘ |
| teaches | how to write fast graphics code on PCs ⓘ |
| timePeriodCovered | MS-DOS era PC graphics ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.