Quake II
E269481
Quake II is a 1997 first-person shooter video game known for its fast-paced sci-fi combat, influential multiplayer, and advanced 3D graphics engine.
All labels observed (7)
| Label | Occurrences |
|---|---|
| Quake II canonical | 14 |
| Quake II (2023 remaster) | 1 |
| Quake II (Amiga port) | 1 |
| Quake II engine | 1 |
| Quake II: Ground Zero | 1 |
| Quake II: Mission Pack: Extremities | 1 |
| Quake II: The Reckoning | 1 |
Statements (59)
| Predicate | Object |
|---|---|
| instanceOf |
first-person shooter video game
ⓘ
science fiction video game ⓘ video game ⓘ |
| artist | Adrian Carmack ⓘ |
| awarded | PC Gamer Game of the Year 1997 ⓘ |
| campaignAntagonist | Strogg ⓘ |
| composer |
Bill Brown
ⓘ
Sascha Dikiciyan ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| designer |
American McGee
ⓘ
Christian Antkow ⓘ Tim Willits ⓘ |
| developer | id Software ⓘ |
| feature |
capture the flag
ⓘ
deathmatch ⓘ fast-paced combat ⓘ online multiplayer ⓘ |
| gameEngine | id Tech 2 ⓘ |
| genre | first-person shooter ⓘ |
| hasExpansion |
Quake II
self-linksurface differs
ⓘ
surface form:
Quake II: Ground Zero
Quake II self-linksurface differs ⓘ
surface form:
Quake II: Mission Pack: Extremities
Quake II self-linksurface differs ⓘ
surface form:
Quake II: The Reckoning
|
| hasRemaster |
Quake II
self-linksurface differs
ⓘ
surface form:
Quake II (2023 remaster)
|
| influenced |
Quake Live
ⓘ
surface form:
Quake III Arena
many later multiplayer FPS games ⓘ |
| mode |
multiplayer
ⓘ
single-player ⓘ |
| multiplayerMaxPlayers | 16 ⓘ |
| multiplayerMode |
LAN play
ⓘ
internet play ⓘ |
| notableFor |
advanced 3D graphics
ⓘ
hardware-accelerated OpenGL support ⓘ influential multiplayer design ⓘ modding community ⓘ |
| perspective | first-person ⓘ |
| platform |
AmigaOS
ⓘ
Linux ⓘ macOS ⓘ
surface form:
Mac OS
Windows ⓘ
surface form:
Microsoft Windows
Nintendo 64 ⓘ Nintendo Switch ⓘ PlayStation ⓘ PlayStation 4 ⓘ PlayStation 5 ⓘ Xbox 360 ⓘ Xbox One ⓘ Xbox Series X/S ⓘ |
| plotSummary | Human marine invades Strogg homeworld to stop alien war machine ⓘ |
| programmer |
Brian Hook
ⓘ
John Carmack ⓘ |
| protagonist | Bitterman ⓘ |
| publisher |
Activision Publishing
ⓘ
surface form:
Activision
id Software ⓘ |
| releaseDate | 1997-12-09 ⓘ |
| series | Quake ⓘ |
| setting | science fiction ⓘ |
| supports |
modifications
ⓘ
user-created maps ⓘ |
| usesEngine |
Quake II
self-linksurface differs
ⓘ
surface form:
Quake II engine
|
Referenced by (20)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Quake franchise
this entity surface form:
Quake II (Amiga port)
subject surface form:
id Tech
this entity surface form:
Quake II engine
this entity surface form:
Quake II: The Reckoning
this entity surface form:
Quake II: Ground Zero
this entity surface form:
Quake II: Mission Pack: Extremities
this entity surface form:
Quake II (2023 remaster)