Triple

T12895382
Position Surface form Disambiguated ID Type / Status
Subject Quake 4 E308478 entity
Predicate follows P134 FINISHED
Object Quake II E269481 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quake II | Statement: [Quake 4, follows, Quake II]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Quake II
Context triple: [Quake 4, follows, Quake II]
  • A. Quake II chosen
    Quake II is a 1997 first-person shooter video game known for its fast-paced sci-fi combat, influential multiplayer, and advanced 3D graphics engine.
  • B. Quake
    Quake is a Marvel Comics superhero, also known as Daisy Johnson, who possesses powerful seismic (earthquake-generating) abilities and frequently works with S.H.I.E.L.D.
  • C. Quake
    Quake is a landmark first-person shooter video game known for its pioneering fully 3D graphics, fast-paced multiplayer, and influential modding community.
  • D. Quake III Arena
    Quake III Arena is a fast-paced, multiplayer-focused first-person shooter developed by id Software, renowned for its arena-style combat and influential competitive esports scene.
  • E. Quake III: Team Arena
    Quake III: Team Arena is a team-based multiplayer-focused expansion pack for the first-person shooter Quake III Arena, adding new game modes, maps, and playable characters.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdf7c1f0819098102569a8d8cbf5 completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d9717d859481908957510babac2d69 completed April 10, 2026, 9:54 p.m.
NED1 Entity disambiguation (via context triple) batch_69f70a1a97748190992fe28c6411c4de completed May 3, 2026, 8:40 a.m.
Created at: April 9, 2026, 5:40 p.m.