renderingTechnology

P81690
predicate

Indicates the graphics or visualization method used to generate the visual representation of an object, scene, or interface.

Observed surface forms (6)

Surface form Occurrences
graphicsTechnology 4
graphicsTechnique 3
supportsRenderingTechnique 3

Sample triples (15)

Subject Object
Windows Basic GDI-based rendering
Immortalis ray tracing via predicate surface "supportsRenderingTechnique"
Immortalis deferred rendering via predicate surface "supportsRenderingTechnique"
Immortalis tile-based rendering via predicate surface "supportsRenderingTechnique"
Laravel Nova Vue.js via predicate surface "uiTechnology" NERFINISHED
Direct3D 10 fully programmable via predicate surface "graphicsPipeline"
GrimE 3D graphics via predicate surface "graphicsTechnology"
Jet Force Gemini Nintendo 64 3D graphics via predicate surface "graphicsTechnology"
Doom game engine 2.5D rendering via predicate surface "graphicsTechnique"
Doom game engine binary space partitioning via predicate surface "graphicsTechnique"
Doom game engine ray casting-like rendering via predicate surface "graphicsTechnique"
Build engine software rendering via predicate surface "graphicsTechnology"
Quake III Arena hardware-accelerated 3D via predicate surface "graphicsTechnology"
Quake III Arena curved surfaces via predicate surface "renderingFeature"
Quake III Arena shader system via predicate surface "renderingFeature"