GrimE
E744043
GrimE is a 3D adventure game engine developed by LucasArts to power later titles like Grim Fandango and Escape from Monkey Island, succeeding their classic SCUMM engine.
Statements (28)
| Predicate | Object |
|---|---|
| instanceOf |
3D adventure game engine
ⓘ
game engine ⓘ |
| associatedDeveloper | Tim Schafer GENERATED ⓘ |
| associatedFranchise | Monkey Island NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | LucasArts NERFINISHED ⓘ |
| developerStudioType | video game developer ⓘ |
| gameEngineType | proprietary engine ⓘ |
| gameGenreSupport | adventure game ⓘ |
| graphicsTechnology | 3D graphics ⓘ |
| notableFor |
being the successor to the SCUMM engine at LucasArts
ⓘ
powering Escape from Monkey Island ⓘ powering Grim Fandango ⓘ |
| notableTitleReleaseYear |
Escape from Monkey Island (2000)
GENERATED
ⓘ
Grim Fandango (1998) GENERATED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
macOS ⓘ |
| predecessor | SCUMM NERFINISHED ⓘ |
| primaryUsePeriod |
early 2000s
ⓘ
late 1990s ⓘ |
| successorToEngine | SCUMM NERFINISHED ⓘ |
| supportsGenre | graphic adventure ⓘ |
| supportsPerspective | 3D characters on pre-rendered backgrounds GENERATED ⓘ |
| technicalApproach | combination of 3D character models with static backgrounds ⓘ |
| usedByCompany | LucasArts NERFINISHED ⓘ |
| usedFor | story-driven adventure games ⓘ |
| usedInVideoGame |
Escape from Monkey Island
NERFINISHED
ⓘ
Grim Fandango NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.