SCUMM

E202717

SCUMM is a scripting engine and game development system created by LucasArts that powered many of its classic point-and-click adventure games.

All labels observed (4)

Label Occurrences
SCUMM canonical 9
SCUMM editor 1
SCUMMVM 1

How this entity was disambiguated

Statements (56)

Predicate Object
instanceOf game development system
game engine
scripting language
coCreator Aric Wilmunder
companyDivision LucasArts
surface form: Lucasfilm Games adventure team
creator Ron Gilbert
designedFor point-and-click adventure games
developer LucasArts
LucasArts
surface form: Lucasfilm Games
feature cutscene scripting
dialogue trees
inventory management
object interaction system
pathfinding for characters
room-based world structure
scripted scenes
firstReleaseYear 1987
firstUsedInGame Maniac Mansion
fullName SCUMM self-linksurface differs
surface form: Script Creation Utility for Maniac Mansion
genre adventure game engine
hasRuntime SCUMM interpreter
hasTool SCUMM self-linksurface differs
surface form: SCUMM editor
influenced later adventure game engines
point-and-click adventure game design
inspiredProject SCUMMVM
notableFor enabling rapid development of adventure games at LucasArts
separating game logic from game assets
platform 3DO
Amiga
Atari ST
Commodore 64
FM Towns
MS-DOS
Apple Macintosh computers
surface form: Macintosh

Nintendo consoles
surface form: NES

Windows
programmingLanguage C
relatedProject SCUMM self-linksurface differs
surface form: SCUMMVM
successorEngine GrimE
supportsInterfaceStyle icon-based interface
point-and-click interface
verb-based interface
usedByCompany LucasArts
LucasArts
surface form: Lucasfilm Games
usedInGame Day of the Tentacle
Full Throttle
Indiana Jones and the Fate of Atlantis
Indiana Jones and the Last Crusade: The Graphic Adventure
Loom
Maniac Mansion
Monkey Island 2: LeChuck's Revenge
Sam & Max Hit the Road
The Curse of Monkey Island
The Dig
The Secret of Monkey Island
Zak McKracken and the Alien Mindbenders

How these facts were elicited

Referenced by (12)

Full triples — surface form annotated when it differs from this entity's canonical label.

LucasArts usesEngine SCUMM
LucasArts developed SCUMM
Maniac Mansion gameEngine SCUMM
Full Throttle gameEngine SCUMM
SCUMM fullName SCUMM self-linksurface differs
this entity surface form: Script Creation Utility for Maniac Mansion
SCUMM hasTool SCUMM self-linksurface differs
this entity surface form: SCUMM editor
SCUMM relatedProject SCUMM self-linksurface differs
this entity surface form: SCUMMVM