Triple

T8802772
Position Surface form Disambiguated ID Type / Status
Subject Indiana Jones and the Fate of Atlantis E209450 entity
Predicate engine P6068 FINISHED
Object SCUMM E202717 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCUMM | Statement: [Indiana Jones and the Fate of Atlantis, engine, SCUMM]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SCUMM
Context triple: [Indiana Jones and the Fate of Atlantis, engine, SCUMM]
  • A. SCUMM chosen
    SCUMM is a scripting engine and game development system created by LucasArts that powered many of its classic point-and-click adventure games.
  • B. Maniac Mansion
    Maniac Mansion is a 1987 point-and-click adventure game known for its dark humor, multiple playable characters, and pioneering influence on the graphic adventure genre.
  • C. Zork
    Zork is a pioneering text-based adventure video game series known for its rich interactive fiction, challenging puzzles, and influential role in early computer gaming.
  • D. Day of the Tentacle
    Day of the Tentacle is a 1993 comedic point-and-click adventure game by LucasArts, celebrated for its time-travel puzzle mechanics, cartoon-style art, and witty writing.
  • E. SCUMMVM
    SCUMMVM is an open-source program that allows classic point-and-click adventure games to run on modern systems by re-implementing their original game engines.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca836320e48190b5cf585b90a322c4 completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc5fbb5b108190a9f889d40aa20521 completed March 31, 2026, 11:58 p.m.
NED1 Entity disambiguation (via context triple) batch_69cf6f840d9c8190a88a61104969b0e5 completed April 3, 2026, 7:43 a.m.
Created at: March 30, 2026, 6:44 p.m.