Triple
T8802772
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Indiana Jones and the Fate of Atlantis |
E209450
|
entity |
| Predicate | engine |
P6068
|
FINISHED |
| Object | SCUMM |
E202717
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCUMM | Statement: [Indiana Jones and the Fate of Atlantis, engine, SCUMM]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SCUMM Context triple: [Indiana Jones and the Fate of Atlantis, engine, SCUMM]
-
A.
SCUMM
chosen
SCUMM is a scripting engine and game development system created by LucasArts that powered many of its classic point-and-click adventure games.
-
B.
Maniac Mansion
Maniac Mansion is a 1987 point-and-click adventure game known for its dark humor, multiple playable characters, and pioneering influence on the graphic adventure genre.
-
C.
Zork
Zork is a pioneering text-based adventure video game series known for its rich interactive fiction, challenging puzzles, and influential role in early computer gaming.
-
D.
Day of the Tentacle
Day of the Tentacle is a 1993 comedic point-and-click adventure game by LucasArts, celebrated for its time-travel puzzle mechanics, cartoon-style art, and witty writing.
-
E.
SCUMMVM
SCUMMVM is an open-source program that allows classic point-and-click adventure games to run on modern systems by re-implementing their original game engines.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca836320e48190b5cf585b90a322c4 |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc5fbb5b108190a9f889d40aa20521 |
completed | March 31, 2026, 11:58 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6f840d9c8190a88a61104969b0e5 |
completed | April 3, 2026, 7:43 a.m. |
Created at: March 30, 2026, 6:44 p.m.