Build engine
E914256
The Build engine is a 2.5D first-person shooter game engine best known for powering mid-1990s titles like Duke Nukem 3D, Blood, and Shadow Warrior.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Build engine canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T11250662 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Build engine Context triple: [id Tech 1, influenced, Build engine]
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A.
Velocity Engine
Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
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B.
Builder
Builder is a creational design pattern in object-oriented programming that separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
-
C.
Build Service
Build Service is an openSUSE infrastructure platform that automates building, packaging, and publishing software for multiple Linux distributions.
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D.
NOD Engine
NOD Engine is a proprietary game engine developed by Nihilistic Software for powering their video game titles.
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E.
Engine 163
Engine 163 is a New York City Fire Department engine company serving Staten Island as part of FDNY’s network of frontline firefighting units.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Build engine Target entity description: The Build engine is a 2.5D first-person shooter game engine best known for powering mid-1990s titles like Duke Nukem 3D, Blood, and Shadow Warrior.
-
A.
Velocity Engine
Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
-
B.
Builder
Builder is a creational design pattern in object-oriented programming that separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
-
C.
Build Service
Build Service is an openSUSE infrastructure platform that automates building, packaging, and publishing software for multiple Linux distributions.
-
D.
NOD Engine
NOD Engine is a proprietary game engine developed by Nihilistic Software for powering their video game titles.
-
E.
Engine 163
Engine 163 is a New York City Fire Department engine company serving Staten Island as part of FDNY’s network of frontline firefighting units.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
2.5D game engine
ⓘ
first-person shooter engine ⓘ video game engine ⓘ |
| contemporaryWith |
Doom engine
NERFINISHED
ⓘ
Quake engine NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Ken Silverman NERFINISHED ⓘ |
| dimensionality | 2.5D ⓘ |
| era | pre-hardware-accelerated 3D era ⓘ |
| genre | first-person shooter ⓘ |
| graphicsFeature |
2D map with height information
ⓘ
parallax skies ⓘ room-over-room effect via portal tricks ⓘ sector-based level geometry ⓘ sloped surfaces ⓘ sprite-based objects ⓘ voxel support (in some games) ⓘ |
| graphicsTechnology | software rendering ⓘ |
| historicalSignificance | important engine in mid-1990s FPS development ⓘ |
| influenced |
BuildGDX
NERFINISHED
ⓘ
EDuke32 NERFINISHED ⓘ NBlood NERFINISHED ⓘ PCExhumed NERFINISHED ⓘ |
| initialReleaseYear | 1995 ⓘ |
| licenseModel | proprietary ⓘ |
| notability | best known for powering Duke Nukem 3D, Blood, and Shadow Warrior ⓘ |
| notableFeature | real-time level editing in original tools ⓘ |
| notableGame |
Blood
NERFINISHED
ⓘ
Duke Nukem 3D NERFINISHED ⓘ Powerslave NERFINISHED ⓘ Redneck Rampage NERFINISHED ⓘ Shadow Warrior NERFINISHED ⓘ TekWar NERFINISHED ⓘ Witchaven NERFINISHED ⓘ Witchaven II: Blood Vengeance NERFINISHED ⓘ |
| programmingLanguage | C ⓘ |
| publisherOfLicensedGames |
3D Realms
NERFINISHED
ⓘ
GT Interactive NERFINISHED ⓘ |
| releasePeriod | mid-1990s ⓘ |
| sourceCodeStatus | partially released ⓘ |
| supportsPerspective | pseudo-3D GENERATED ⓘ |
| supportsView | first-person view ⓘ |
| tooling | Build editor ⓘ |
| usedForPlatform |
Linux
NERFINISHED
ⓘ
MS-DOS NERFINISHED ⓘ Mac OS NERFINISHED ⓘ Microsoft Windows NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Build engine Description of subject: The Build engine is a 2.5D first-person shooter game engine best known for powering mid-1990s titles like Duke Nukem 3D, Blood, and Shadow Warrior.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.