Build engine

E914256

The Build engine is a 2.5D first-person shooter game engine best known for powering mid-1990s titles like Duke Nukem 3D, Blood, and Shadow Warrior.

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Statements (47)

Predicate Object
instanceOf 2.5D game engine
first-person shooter engine
video game engine
contemporaryWith Doom engine NERFINISHED
Quake engine NERFINISHED
countryOfOrigin United States of America
surface form: United States
developer Ken Silverman NERFINISHED
dimensionality 2.5D
era pre-hardware-accelerated 3D era
genre first-person shooter
graphicsFeature 2D map with height information
parallax skies
room-over-room effect via portal tricks
sector-based level geometry
sloped surfaces
sprite-based objects
voxel support (in some games)
graphicsTechnology software rendering
historicalSignificance important engine in mid-1990s FPS development
influenced BuildGDX NERFINISHED
EDuke32 NERFINISHED
NBlood NERFINISHED
PCExhumed NERFINISHED
initialReleaseYear 1995
licenseModel proprietary
notability best known for powering Duke Nukem 3D, Blood, and Shadow Warrior
notableFeature real-time level editing in original tools
notableGame Blood NERFINISHED
Duke Nukem 3D NERFINISHED
Powerslave NERFINISHED
Redneck Rampage NERFINISHED
Shadow Warrior NERFINISHED
TekWar NERFINISHED
Witchaven NERFINISHED
Witchaven II: Blood Vengeance NERFINISHED
programmingLanguage C
publisherOfLicensedGames 3D Realms NERFINISHED
GT Interactive NERFINISHED
releasePeriod mid-1990s
sourceCodeStatus partially released
supportsPerspective pseudo-3D GENERATED
supportsView first-person view
tooling Build editor
usedForPlatform Linux NERFINISHED
MS-DOS NERFINISHED
Mac OS NERFINISHED
Microsoft Windows NERFINISHED

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

id Tech 1 influenced Build engine
Duke Nukem 3D engine Build engine