Build engine
E914256
The Build engine is a 2.5D first-person shooter game engine best known for powering mid-1990s titles like Duke Nukem 3D, Blood, and Shadow Warrior.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
2.5D game engine
ⓘ
first-person shooter engine ⓘ video game engine ⓘ |
| contemporaryWith |
Doom engine
NERFINISHED
ⓘ
Quake engine NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Ken Silverman NERFINISHED ⓘ |
| dimensionality | 2.5D ⓘ |
| era | pre-hardware-accelerated 3D era ⓘ |
| genre | first-person shooter ⓘ |
| graphicsFeature |
2D map with height information
ⓘ
parallax skies ⓘ room-over-room effect via portal tricks ⓘ sector-based level geometry ⓘ sloped surfaces ⓘ sprite-based objects ⓘ voxel support (in some games) ⓘ |
| graphicsTechnology | software rendering ⓘ |
| historicalSignificance | important engine in mid-1990s FPS development ⓘ |
| influenced |
BuildGDX
NERFINISHED
ⓘ
EDuke32 NERFINISHED ⓘ NBlood NERFINISHED ⓘ PCExhumed NERFINISHED ⓘ |
| initialReleaseYear | 1995 ⓘ |
| licenseModel | proprietary ⓘ |
| notability | best known for powering Duke Nukem 3D, Blood, and Shadow Warrior ⓘ |
| notableFeature | real-time level editing in original tools ⓘ |
| notableGame |
Blood
NERFINISHED
ⓘ
Duke Nukem 3D NERFINISHED ⓘ Powerslave NERFINISHED ⓘ Redneck Rampage NERFINISHED ⓘ Shadow Warrior NERFINISHED ⓘ TekWar NERFINISHED ⓘ Witchaven NERFINISHED ⓘ Witchaven II: Blood Vengeance NERFINISHED ⓘ |
| programmingLanguage | C ⓘ |
| publisherOfLicensedGames |
3D Realms
NERFINISHED
ⓘ
GT Interactive NERFINISHED ⓘ |
| releasePeriod | mid-1990s ⓘ |
| sourceCodeStatus | partially released ⓘ |
| supportsPerspective | pseudo-3D GENERATED ⓘ |
| supportsView | first-person view ⓘ |
| tooling | Build editor ⓘ |
| usedForPlatform |
Linux
NERFINISHED
ⓘ
MS-DOS NERFINISHED ⓘ Mac OS NERFINISHED ⓘ Microsoft Windows NERFINISHED ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.