Triple

T36958824
Position Surface form Disambiguated ID Type / Status
Subject Build engine E914256 entity
Predicate instanceOf P0 FINISHED
Object 2.5D game engine C8690 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: 2.5D game engine
Context triple: [Build engine, instanceOf, 2.5D game engine]
  • A. 3D adventure game engine
    A 3D adventure game engine is a software framework that provides the tools, systems, and runtime needed to create, render, and manage interactive three-dimensional adventure games, including world building, character control, physics, scripting, and asset management.
  • B. 3D rendering engine
    A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
  • C. retro-style game engine chosen
    A retro-style game engine is a software framework designed to create and run games that emulate the visual, audio, and gameplay characteristics of classic video game systems while leveraging modern development tools and hardware.
  • D. proprietary game engine
    A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
  • E. 3D platformer
    A 3D platformer is a video game genre where players navigate characters through three-dimensional environments by running, jumping, and performing precise movements across platforms and obstacles.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:13 p.m.