Triple
T36958824
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Build engine |
E914256
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | 2.5D game engine |
C8690
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: 2.5D game engine Context triple: [Build engine, instanceOf, 2.5D game engine]
-
A.
3D adventure game engine
A 3D adventure game engine is a software framework that provides the tools, systems, and runtime needed to create, render, and manage interactive three-dimensional adventure games, including world building, character control, physics, scripting, and asset management.
-
B.
3D rendering engine
A 3D rendering engine is a software component that transforms 3D scene data—geometry, materials, lighting, and camera parameters—into 2D images or frames through processes like rasterization or ray tracing.
-
C.
retro-style game engine
chosen
A retro-style game engine is a software framework designed to create and run games that emulate the visual, audio, and gameplay characteristics of classic video game systems while leveraging modern development tools and hardware.
-
D.
proprietary game engine
A proprietary game engine is a privately owned, closed-source software framework used by a specific company or developer to create, run, and optimize video games, typically not licensed for public modification or broad third-party use.
-
E.
3D platformer
A 3D platformer is a video game genre where players navigate characters through three-dimensional environments by running, jumping, and performing precise movements across platforms and obstacles.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e8c498c8190b2842db80aea8b3b |
completed | May 3, 2026, 3:49 p.m. |
Created at: May 3, 2026, 4:13 p.m.