Triple

T36957902
Position Surface form Disambiguated ID Type / Status
Subject Doom game engine E914234 entity
Predicate networkFeature P28147 FINISHED
Object multiplayer deathmatch LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: multiplayer deathmatch | Statement: [Doom game engine, networkFeature, multiplayer deathmatch]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: networkFeature
Context triple: [Doom game engine, networkFeature, multiplayer deathmatch]
  • A. networkCharacteristic chosen
    Indicates a relationship where a specific property or feature is attributed to a network or networking context.
  • B. networkType
    Indicates the category or kind of network associated with or used by an entity (e.g., wired, wireless, virtual, or specific protocol-based networks).
  • C. operatesNetworkFeature
    Indicates that an entity is responsible for running or managing a particular network feature or function.
  • D. network
    Indicates that one entity is connected to or interacts with another through a system of relationships, communication, or information exchange.
  • E. networkExtensible
    Indicates that a network can be expanded, upgraded, or adapted to support additional components, capacity, or functionality without fundamental redesign.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fa0a7b00948190a257273d9968c5d7 completed May 5, 2026, 3:19 p.m.
PD Predicate disambiguation batch_69f9fec9c9488190ae2a349651a02782 completed May 5, 2026, 2:29 p.m.
Created at: May 3, 2026, 4:13 p.m.