Triple

T36957898
Position Surface form Disambiguated ID Type / Status
Subject Doom game engine E914234 entity
Predicate graphicsLimitation P99 FINISHED
Object no looking up and down in original implementation LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: no looking up and down in original implementation | Statement: [Doom game engine, graphicsLimitation, no looking up and down in original implementation]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: graphicsLimitation
Context triple: [Doom game engine, graphicsLimitation, no looking up and down in original implementation]
  • A. showsLimitationOf
    Indicates that one entity reveals, demonstrates, or makes apparent the limitations, weaknesses, or constraints of another entity.
  • B. viewingLimit
    Indicates a restriction on how many times or for how long something can be viewed.
  • C. hasLimitation chosen
    Indicates that an entity is subject to a constraint, restriction, or boundary that limits its scope, capability, or applicability.
  • D. gLimit
    Indicates a constraint or maximum boundary imposed on the magnitude, rate, or extent of something within a given context.
  • E. reasonForPerformanceLimitation
    Indicates that one factor serves as the cause or explanation for why a performance limitation occurs.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fb34e5576881909394355c8ec6ddd2 completed May 6, 2026, 12:32 p.m.
PD Predicate disambiguation batch_69fb2f6171e88190bf1e0ee6a644b6a9 completed May 6, 2026, 12:09 p.m.
Created at: May 3, 2026, 4:13 p.m.