Anvil
E420172
Anvil is Ubisoft's proprietary game engine used to power many of its large-scale open-world titles, particularly in the Assassin's Creed series.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Anvil canonical | 2 |
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
Ubisoft proprietary technology
ⓘ
game engine ⓘ |
| developer | Ubisoft NERFINISHED ⓘ |
| feature |
in-engine cinematic tools
ⓘ
streaming of large environments ⓘ |
| firstMajorUse | Assassin's Creed (2007 video game) NERFINISHED ⓘ |
| hasVersion |
AnvilNext
ⓘ
AnvilNext ⓘ
surface form:
AnvilNext 2.0
|
| license | proprietary ⓘ |
| notableUse |
Assassin's Creed series
NERFINISHED
ⓘ
Prince of Persia ⓘ
surface form:
Prince of Persia series
Tom Clancy’s Ghost Recon franchise ⓘ
surface form:
Tom Clancy's Ghost Recon series
Watch Dogs ⓘ
surface form:
Watch Dogs series
|
| optimizedFor | large crowds and dense cities ⓘ |
| originalName | Scimitar ⓘ |
| owner | Ubisoft NERFINISHED ⓘ |
| platformSupport |
Windows
ⓘ
surface form:
Microsoft Windows
Nintendo Switch ⓘ
surface form:
Nintendo Switch (via cloud or ports in some cases)
PlayStation ⓘ
surface form:
PlayStation consoles
Xbox consoles NERFINISHED ⓘ |
| programmingLanguage | C++ ⓘ |
| supports |
AI systems
ⓘ
animation blending ⓘ cinematic rendering ⓘ crowd simulation ⓘ day-night cycles ⓘ dynamic weather systems ⓘ facial animation ⓘ large-scale open worlds ⓘ multiplatform development ⓘ parkour and climbing systems ⓘ physics simulation ⓘ |
| usedFor |
action-adventure games
ⓘ
open-world games ⓘ video game development ⓘ |
| usedIn |
Assassin's Creed II
NERFINISHED
ⓘ
Assassin's Creed III NERFINISHED ⓘ Assassin's Creed IV: Black Flag ⓘ Assassin's Creed Odyssey ⓘ Assassin's Creed Origins NERFINISHED ⓘ Assassin's Creed Syndicate ⓘ Assassin's Creed Unity NERFINISHED ⓘ Assassin's Creed Valhalla ⓘ Assassin's Creed: Brotherhood NERFINISHED ⓘ Assassin's Creed: Revelations NERFINISHED ⓘ Prince of Persia ⓘ
surface form:
Prince of Persia (2008 video game)
Tom Clancy's Ghost Recon Breakpoint ⓘ Tom Clancy's Ghost Recon Wildlands ⓘ Watch Dogs ⓘ
surface form:
Watch Dogs (in some components and tools)
|
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.