Anvil

E420172

Anvil is Ubisoft's proprietary game engine used to power many of its large-scale open-world titles, particularly in the Assassin's Creed series.

Try in SPARQL Jump to: Surface forms Statements Referenced by

All labels observed (1)

Label Occurrences
Anvil canonical 2

Statements (49)

Predicate Object
instanceOf Ubisoft proprietary technology
game engine
developer Ubisoft NERFINISHED
feature in-engine cinematic tools
streaming of large environments
firstMajorUse Assassin's Creed (2007 video game) NERFINISHED
hasVersion AnvilNext
AnvilNext
surface form: AnvilNext 2.0
license proprietary
notableUse Assassin's Creed series NERFINISHED
Prince of Persia
surface form: Prince of Persia series

Tom Clancy’s Ghost Recon franchise
surface form: Tom Clancy's Ghost Recon series

Watch Dogs
surface form: Watch Dogs series
optimizedFor large crowds and dense cities
originalName Scimitar
owner Ubisoft NERFINISHED
platformSupport Windows
surface form: Microsoft Windows

Nintendo Switch
surface form: Nintendo Switch (via cloud or ports in some cases)

PlayStation
surface form: PlayStation consoles

Xbox consoles NERFINISHED
programmingLanguage C++
supports AI systems
animation blending
cinematic rendering
crowd simulation
day-night cycles
dynamic weather systems
facial animation
large-scale open worlds
multiplatform development
parkour and climbing systems
physics simulation
usedFor action-adventure games
open-world games
video game development
usedIn Assassin's Creed II NERFINISHED
Assassin's Creed III NERFINISHED
Assassin's Creed IV: Black Flag
Assassin's Creed Odyssey
Assassin's Creed Origins NERFINISHED
Assassin's Creed Syndicate
Assassin's Creed Unity NERFINISHED
Assassin's Creed Valhalla
Assassin's Creed: Brotherhood NERFINISHED
Assassin's Creed: Revelations NERFINISHED
Prince of Persia
surface form: Prince of Persia (2008 video game)

Tom Clancy's Ghost Recon Breakpoint
Tom Clancy's Ghost Recon Wildlands
Watch Dogs
surface form: Watch Dogs (in some components and tools)

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.