AnvilNext
E388320
AnvilNext is Ubisoft's proprietary game engine known for powering large open-world titles such as those in the Assassin's Creed series.
All labels observed (6)
| Label | Occurrences |
|---|---|
| AnvilNext canonical | 3 |
| AnvilNext 2.0 | 2 |
| Anvil game engine | 1 |
| AnvilNext 2.5 | 1 |
| AnvilNext 2.6 | 1 |
| AnvilNext 2.7 | 1 |
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
Ubisoft technology
ⓘ
game engine ⓘ |
| developer | Ubisoft ⓘ |
| firstMajorUse | Assassin's Creed III ⓘ |
| hasVersion |
Anvil
ⓘ
AnvilNext self-linksurface differs ⓘ
surface form:
AnvilNext 2.0
AnvilNext self-linksurface differs ⓘ
surface form:
AnvilNext 2.5
AnvilNext self-linksurface differs ⓘ
surface form:
AnvilNext 2.6
AnvilNext self-linksurface differs ⓘ
surface form:
AnvilNext 2.7
|
| licensingModel | proprietary ⓘ |
| notableFeature |
cinematic camera tools
ⓘ
high-density urban environments ⓘ in-engine cutscene creation ⓘ naval simulation support ⓘ parkour and climbing systems support ⓘ |
| owner | Ubisoft ⓘ |
| predecessor | Scimitar engine ⓘ |
| publisher | Ubisoft ⓘ |
| supports |
AI systems
ⓘ
advanced animation systems ⓘ cinematic rendering ⓘ crowd simulation ⓘ day-night cycles ⓘ dynamic weather systems ⓘ large open worlds ⓘ multiplatform development ⓘ particle systems ⓘ physics simulation ⓘ |
| supportsPlatform |
Nintendo Switch
ⓘ
PC ⓘ PlayStation ⓘ
surface form:
PlayStation consoles
Xbox ⓘ
surface form:
Xbox consoles
|
| usedBy |
Ubisoft Montreal
ⓘ
Ubisoft Quebec ⓘ multiple Ubisoft studios ⓘ |
| usedFor |
open-world game development
ⓘ
video game development ⓘ |
| usedIn |
Assassin's Creed III
ⓘ
Assassin's Creed IV: Black Flag ⓘ Assassin's Creed Odyssey ⓘ Assassin's Creed Origins ⓘ Assassin's Creed Syndicate ⓘ Assassin's Creed Unity ⓘ Assassin's Creed Valhalla ⓘ For Honor ⓘ Immortals Fenyx Rising ⓘ Steep ⓘ Tom Clancy's Ghost Recon Breakpoint ⓘ Tom Clancy's Ghost Recon Wildlands ⓘ |
Referenced by (9)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Anvil game engine
this entity surface form:
AnvilNext 2.0
this entity surface form:
AnvilNext 2.5
this entity surface form:
AnvilNext 2.6
this entity surface form:
AnvilNext 2.7
this entity surface form:
AnvilNext 2.0