Triple
T16010275
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | AnvilNext |
E388320
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Ubisoft technology |
C8689
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Ubisoft technology Context triple: [AnvilNext, instanceOf, Ubisoft technology]
-
A.
id Software game engine
An id Software game engine is a modular software framework developed by id Software that provides the core rendering, physics, input, and tooling systems used to build and run their video games.
-
B.
video game technology company
A video game technology company is an organization that develops and provides software, hardware, tools, or platforms that enable the creation, optimization, and distribution of interactive digital games.
-
C.
NVIDIA technology
NVIDIA technology encompasses a range of advanced hardware and software solutions—most notably GPUs, AI platforms, and high-performance computing systems—designed to accelerate graphics, data processing, and machine learning workloads across industries.
-
D.
game development platform
chosen
A game development platform is an integrated environment of tools, frameworks, and services that enables creators to design, build, test, and deploy interactive games across various devices and platforms.
-
E.
division of Electronic Arts
A division of Electronic Arts is an organizational unit within the company responsible for specific functions such as game development, publishing, or support services under the broader EA corporate structure.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86dabcb7c8190b6a39d6831d2fa1b |
completed | April 10, 2026, 3:25 a.m. |
Created at: April 10, 2026, 4:55 a.m.