Fallout engine

E1009938

Fallout engine is the isometric role-playing game engine developed by Interplay for the classic Fallout series, known for its turn-based combat, SPECIAL character system, and open-ended gameplay.

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Statements (46)

Predicate Object
instanceOf isometric game engine
role-playing game engine
video game engine
associatedWithSeries Fallout series NERFINISHED
cameraType fixed isometric
countryOfOrigin United States of America
surface form: United States
developer Interplay Productions NERFINISHED
genreSupported role-playing game
graphicsType 2D
notableFor implementation of SPECIAL system
support for open-ended role-playing
support for turn-based tactical combat
platform PC NERFINISHED
supportsCharacterSystem SPECIAL system GENERATED
supportsCombatSystem turn-based combat GENERATED
supportsFeature 2D sprite rendering
NPC AI
action points system
armor and damage resistance
branching dialogue
critical hit system
dialogue skill checks
dialogue trees
environmental interaction
fog of war
grid-based movement
inventory management
line of sight calculation
multiple endings
non-linear quests
party management
quest tracking
random encounters
save and load system
scripted events
skill-based progression
tile-based maps
turn order management
turn-based tactical combat
weapon statistics
world map travel
supportsGameplayStyle open-ended gameplay GENERATED
supportsPerspective isometric GENERATED
usedIn Fallout NERFINISHED
Fallout 2 NERFINISHED
Fallout Tactics: Brotherhood of Steel NERFINISHED

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Fallout 2 gameEngine Fallout engine