Fallout engine
E1009938
Fallout engine is the isometric role-playing game engine developed by Interplay for the classic Fallout series, known for its turn-based combat, SPECIAL character system, and open-ended gameplay.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
isometric game engine
ⓘ
role-playing game engine ⓘ video game engine ⓘ |
| associatedWithSeries | Fallout series NERFINISHED ⓘ |
| cameraType | fixed isometric ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Interplay Productions NERFINISHED ⓘ |
| genreSupported | role-playing game ⓘ |
| graphicsType | 2D ⓘ |
| notableFor |
implementation of SPECIAL system
ⓘ
support for open-ended role-playing ⓘ support for turn-based tactical combat ⓘ |
| platform | PC NERFINISHED ⓘ |
| supportsCharacterSystem | SPECIAL system GENERATED ⓘ |
| supportsCombatSystem | turn-based combat GENERATED ⓘ |
| supportsFeature |
2D sprite rendering
ⓘ
NPC AI ⓘ action points system ⓘ armor and damage resistance ⓘ branching dialogue ⓘ critical hit system ⓘ dialogue skill checks ⓘ dialogue trees ⓘ environmental interaction ⓘ fog of war ⓘ grid-based movement ⓘ inventory management ⓘ line of sight calculation ⓘ multiple endings ⓘ non-linear quests ⓘ party management ⓘ quest tracking ⓘ random encounters ⓘ save and load system ⓘ scripted events ⓘ skill-based progression ⓘ tile-based maps ⓘ turn order management ⓘ turn-based tactical combat ⓘ weapon statistics ⓘ world map travel ⓘ |
| supportsGameplayStyle | open-ended gameplay GENERATED ⓘ |
| supportsPerspective | isometric GENERATED ⓘ |
| usedIn |
Fallout
NERFINISHED
ⓘ
Fallout 2 NERFINISHED ⓘ Fallout Tactics: Brotherhood of Steel NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.