LithTech
E901214
LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
All labels observed (1)
| Label | Occurrences |
|---|---|
| LithTech canonical | 2 |
How this entity was disambiguated
This entity first appeared as the object of triple T11048593 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: LithTech Context triple: [Middle-earth: Shadow of Mordor, gameEngine, LithTech]
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
E.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: LithTech Target entity description: LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
E.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
- F. None of above. chosen
Statements (51)
| Predicate | Object |
|---|---|
| instanceOf |
3D game engine
ⓘ
game engine ⓘ proprietary software ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| developer | Monolith Productions NERFINISHED ⓘ |
| developerLocation | Kirkland, Washington NERFINISHED ⓘ |
| feature |
level editor support
ⓘ
multiplayer networking ⓘ real-time 3D rendering ⓘ scripting support ⓘ sound and music integration ⓘ |
| genre | game engine ⓘ |
| graphicsDimension | 3D ⓘ |
| language | C++ ⓘ |
| license | proprietary ⓘ |
| notableFor | powering many late-1990s and early-2000s FPS games ⓘ |
| originalDeveloper | Monolith Productions NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
PC ⓘ |
| primaryUse |
action game development
ⓘ
first-person shooter development ⓘ video game development ⓘ |
| publisher | Monolith Productions NERFINISHED ⓘ |
| renderingAPI |
Direct3D
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| softwareType | game development middleware ⓘ |
| successor |
Jupiter EX engine
NERFINISHED
ⓘ
Jupiter engine NERFINISHED ⓘ LithTech Jupiter NERFINISHED ⓘ |
| supports |
multiplayer games
ⓘ
single-player games ⓘ |
| usedBy |
Monolith Productions
NERFINISHED
ⓘ
third-party game developers ⓘ |
| usedIn |
Aliens versus Predator 2
NERFINISHED
ⓘ
Blood II: The Chosen NERFINISHED ⓘ Condemned: Criminal Origins NERFINISHED ⓘ Contract J.A.C.K. NERFINISHED ⓘ Die Hard: Nakatomi Plaza NERFINISHED ⓘ F.E.A.R. NERFINISHED ⓘ F.E.A.R. 2: Project Origin NERFINISHED ⓘ F.E.A.R. 3 NERFINISHED ⓘ F.E.A.R. Extraction Point NERFINISHED ⓘ F.E.A.R. Perseus Mandate NERFINISHED ⓘ Global Operations NERFINISHED ⓘ Kiss: Psycho Circus – The Nightmare Child NERFINISHED ⓘ No One Lives Forever NERFINISHED ⓘ No One Lives Forever 2: A Spy in H.A.R.M.'s Way NERFINISHED ⓘ Sanity: Aiken's Artifact NERFINISHED ⓘ Shogo: Mobile Armor Division NERFINISHED ⓘ The Operative: No One Lives Forever NERFINISHED ⓘ Tron 2.0 NERFINISHED ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: LithTech Description of subject: LithTech is a proprietary 3D game engine originally developed by Monolith Productions and used to power numerous first-person shooters and action games.
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.