Triple
T16014636
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | ARM Mali-G715 |
E388433
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object | Vulkan API |
E163107
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan API | Statement: [ARM Mali-G715, supports, Vulkan API]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vulkan API Context triple: [ARM Mali-G715, supports, Vulkan API]
-
A.
Vulkan
chosen
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
Zink (OpenGL-on-Vulkan)
Zink (OpenGL-on-Vulkan) is a Mesa 3D Gallium driver that implements OpenGL by translating its calls into Vulkan, enabling OpenGL applications to run on Vulkan-capable hardware and drivers.
-
C.
Metal graphics API
Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
-
D.
SPIR-V
SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
-
E.
Direct3D 12
Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d86dabcb7c8190b6a39d6831d2fa1b |
completed | April 10, 2026, 3:25 a.m. |
| NER | Named-entity recognition | batch_69e18293ec1081909248e366967850c0 |
completed | April 17, 2026, 12:45 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ffcf284fa481909b571d1bf107fca4 |
completed | May 10, 2026, 12:19 a.m. |
Created at: April 10, 2026, 4:55 a.m.