Triple

T9690155
Position Surface form Disambiguated ID Type / Status
Subject AMD Radeon GCN-based GPU E234516 entity
Predicate supports P516 FINISHED
Object Vulkan E163107 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan | Statement: [AMD Radeon GCN-based GPU, supports, Vulkan]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan
Context triple: [AMD Radeon GCN-based GPU, supports, Vulkan]
  • A. Vulkan chosen
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. DirectX 12 Ultimate
    DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.
  • C. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • D. SPIR-V
    SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca84ca73208190957a900c8543bdcc completed March 30, 2026, 2:12 p.m.
NER Named-entity recognition batch_69cd9d02b20881909d7c0d5d6aaafcb0 completed April 1, 2026, 10:32 p.m.
NED1 Entity disambiguation (via context triple) batch_69d19118874c81909a97f874b1dc2db8 completed April 4, 2026, 10:30 p.m.
Created at: March 30, 2026, 8:17 p.m.