Bevy game engine
E97036
Bevy game engine is an open-source, data-driven game engine written in Rust, known for its ECS architecture, modular design, and focus on simplicity and developer productivity.
All labels observed (2)
| Label | Occurrences |
|---|---|
| Bevy game engine canonical | 1 |
| Entity Component System | 1 |
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
free and open-source game engine
ⓘ
game engine ⓘ open-source software ⓘ |
| focusesOn |
developer productivity
ⓘ
simplicity ⓘ |
| hasArchitecture | ECS ⓘ |
| hasCommunicationChannel |
Discord server
ⓘ
GitHub ⓘ
surface form:
GitHub issues
community forums ⓘ |
| hasCommunity | open-source contributors ⓘ |
| hasDesignGoal |
data-driven workflows
ⓘ
ergonomic APIs ⓘ minimal boilerplate ⓘ |
| hasDocumentation | online documentation ⓘ |
| hasFeature |
UI system
ⓘ
asset management ⓘ audio system ⓘ hot-reloading of assets ⓘ input handling ⓘ plugin system ⓘ rendering engine ⓘ scene system ⓘ scheduling system ⓘ |
| implements | entity-component-system architecture ⓘ |
| isCrossPlatform | true ⓘ |
| isDataDriven | true ⓘ |
| isModular | true ⓘ |
| license | MIT License ⓘ |
| programmingLanguage | Rust ⓘ |
| renderingBackend |
WebGPU
ⓘ
surface form:
wgpu
|
| repositoryHost | GitHub ⓘ |
| supports2D | true ⓘ |
| supports3D | true ⓘ |
| supportsLanguage | Rust ⓘ |
| supportsParadigm | data-oriented design ⓘ |
| supportsPlatform |
Linux
ⓘ
WebAssembly specification ⓘ
surface form:
WebAssembly
Windows ⓘ macOS ⓘ |
| supportsRenderingAPI |
DirectX
ⓘ
surface form:
DirectX (via wgpu)
Metal graphics API ⓘ
surface form:
Metal (via wgpu)
OpenGL ⓘ
surface form:
OpenGL (via wgpu)
Vulkan ⓘ
surface form:
Vulkan (via wgpu)
|
| supportsUseCase |
2D games
ⓘ
3D games ⓘ interactive simulations ⓘ prototyping ⓘ |
| writtenIn | Rust ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Unity
this entity surface form:
Entity Component System