Unity game engine
E34651
Unity game engine is a widely used cross-platform game development platform known for its C# scripting, real-time 3D/2D rendering, and support for building games and interactive experiences across many devices.
Observed surface forms (2)
| Surface form | Occurrences |
|---|---|
| Unity | 3 |
| Unity Editor | 1 |
Statements (94)
| Predicate | Object |
|---|---|
| instanceOf |
cross-platform game engine
ⓘ
game engine ⓘ real-time development platform ⓘ |
| developer | Unity Technologies ⓘ |
| hasComponent |
UI system
ⓘ
Unity game engine self-linksurface differs ⓘ
surface form:
Unity Editor
animation system ⓘ asset pipeline ⓘ audio engine ⓘ navmesh system ⓘ package manager ⓘ particle system ⓘ physics engine integration ⓘ prefab system ⓘ profiler ⓘ scene editor ⓘ scripting API ⓘ shader system ⓘ |
| hasEditorScripting | C# editor scripts ⓘ |
| hasFeature |
AR support
ⓘ
C# job system ⓘ Bevy game engine ⓘ
surface form:
Entity Component System
VR support ⓘ burst compiler ⓘ cinematics tools ⓘ component-based architecture ⓘ cross-platform build system ⓘ global illumination ⓘ multiplayer networking support ⓘ post-processing effects ⓘ prefab-based workflow ⓘ real-time lighting ⓘ timeline editor ⓘ |
| hasMarketplace | Unity Asset Store ⓘ |
| licenseModel | proprietary ⓘ |
| previousPrimaryScriptingLanguage |
Boo
ⓘ
JavaScript ⓘ
surface form:
UnityScript
|
| programmingLanguage |
C# programming language
ⓘ
surface form:
C#
|
| supportsAssetStore | Unity Asset Store ⓘ |
| supportsAssetType |
2D sprites
ⓘ
3D models ⓘ animations ⓘ audio clips ⓘ materials ⓘ shaders ⓘ textures ⓘ |
| supportsBuildTarget |
WebGL player
ⓘ
console game ⓘ mobile app ⓘ standalone player ⓘ web player (legacy) ⓘ |
| supportsFreeTier | yes ⓘ |
| supportsLanguageBinding |
.NET ecosystem
ⓘ
surface form:
.NET
|
| supportsPhysicsEngine | PhysX ⓘ |
| supportsPlatform |
Android
ⓘ
Vision Pro ⓘ
surface form:
Apple Vision Pro
Linux ⓘ Oculus VR ⓘ
surface form:
Meta Quest
Nintendo Switch ⓘ PlayStation ⓘ WebGL ⓘ Windows ⓘ Xbox ⓘ iOS ⓘ macOS ⓘ |
| supportsPlatformType |
AR
ⓘ
VR ⓘ console ⓘ desktop ⓘ mobile ⓘ web ⓘ |
| supportsPlayMode | in-editor playtesting ⓘ |
| supportsRenderingDimension |
2D
ⓘ
3D ⓘ |
| supportsRenderingPipeline |
Built-in Render Pipeline
ⓘ
High Definition Render Pipeline ⓘ Universal Render Pipeline ⓘ |
| supportsRenderingType | real-time rendering ⓘ |
| supportsScriptingBackend |
LLVM
ⓘ
surface form:
IL2CPP
Mono ⓘ |
| supportsScriptingLanguage |
C# programming language
ⓘ
surface form:
C#
|
| supportsUseCase |
architectural visualization
ⓘ
automotive visualization ⓘ film and animation ⓘ interactive simulations ⓘ training and education ⓘ video games ⓘ |
| supportsVersionControlIntegration |
Git
ⓘ
Perforce ⓘ Plastic SCM ⓘ |
| usedFor |
AAA game development
ⓘ
cross-platform game development ⓘ indie game development ⓘ mobile game development ⓘ |
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Unity
this entity surface form:
Unity Editor
this entity surface form:
Unity
this entity surface form:
Unity
this entity surface form:
Unity
subject surface form:
C#