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developer
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Unity Technologies
ⓘ
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hasComponent
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UI system
ⓘ
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hasComponent
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Unity game engine
self-linksurface differs
ⓘ
surface form:
Unity Editor
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hasComponent
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animation system
ⓘ
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hasComponent
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asset pipeline
ⓘ
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hasComponent
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audio engine
ⓘ
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hasComponent
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navmesh system
ⓘ
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hasComponent
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package manager
ⓘ
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hasComponent
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particle system
ⓘ
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hasComponent
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physics engine integration
ⓘ
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hasComponent
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prefab system
ⓘ
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hasComponent
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profiler
ⓘ
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hasComponent
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scene editor
ⓘ
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hasComponent
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scripting API
ⓘ
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hasComponent
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shader system
ⓘ
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hasEditorScripting
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C# editor scripts
ⓘ
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hasFeature
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AR support
ⓘ
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hasFeature
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C# job system
ⓘ
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hasFeature
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Bevy game engine
ⓘ
surface form:
Entity Component System
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hasFeature
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VR support
ⓘ
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hasFeature
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burst compiler
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hasFeature
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cinematics tools
ⓘ
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hasFeature
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component-based architecture
ⓘ
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hasFeature
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cross-platform build system
ⓘ
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hasFeature
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global illumination
ⓘ
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hasFeature
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multiplayer networking support
ⓘ
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hasFeature
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post-processing effects
ⓘ
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hasFeature
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prefab-based workflow
ⓘ
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hasFeature
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real-time lighting
ⓘ
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hasFeature
|
timeline editor
ⓘ
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hasMarketplace
|
Unity Asset Store
ⓘ
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instanceOf
|
cross-platform game engine
ⓘ
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instanceOf
|
game engine
ⓘ
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instanceOf
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real-time development platform
ⓘ
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licenseModel
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proprietary
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previousPrimaryScriptingLanguage
|
Boo
ⓘ
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previousPrimaryScriptingLanguage
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JavaScript
ⓘ
surface form:
UnityScript
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programmingLanguage
|
C# programming language
ⓘ
surface form:
C#
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supportsAssetStore
|
Unity Asset Store
ⓘ
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supportsAssetType
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2D sprites
ⓘ
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supportsAssetType
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3D models
ⓘ
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supportsAssetType
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animations
ⓘ
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supportsAssetType
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audio clips
ⓘ
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supportsAssetType
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materials
ⓘ
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supportsAssetType
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shaders
ⓘ
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supportsAssetType
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textures
ⓘ
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supportsBuildTarget
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WebGL player
ⓘ
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supportsBuildTarget
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console game
ⓘ
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supportsBuildTarget
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mobile app
ⓘ
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supportsBuildTarget
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standalone player
ⓘ
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supportsBuildTarget
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web player (legacy)
ⓘ
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supportsFreeTier
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yes
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supportsLanguageBinding
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.NET ecosystem
ⓘ
surface form:
.NET
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supportsPhysicsEngine
|
PhysX
ⓘ
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supportsPlatform
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Android
ⓘ
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supportsPlatform
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Vision Pro
ⓘ
surface form:
Apple Vision Pro
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supportsPlatform
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Linux
ⓘ
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supportsPlatform
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Oculus VR
ⓘ
surface form:
Meta Quest
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supportsPlatform
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Nintendo Switch
ⓘ
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supportsPlatform
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PlayStation
ⓘ
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supportsPlatform
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WebGL
ⓘ
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supportsPlatform
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Windows
ⓘ
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supportsPlatform
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Xbox
ⓘ
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supportsPlatform
|
iOS
ⓘ
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supportsPlatform
|
macOS
ⓘ
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supportsPlatformType
|
AR
ⓘ
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supportsPlatformType
|
VR
ⓘ
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supportsPlatformType
|
console
ⓘ
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supportsPlatformType
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desktop
ⓘ
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supportsPlatformType
|
mobile
ⓘ
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supportsPlatformType
|
web
ⓘ
|
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supportsPlayMode
|
in-editor playtesting
ⓘ
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supportsRenderingDimension
|
2D
ⓘ
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supportsRenderingDimension
|
3D
ⓘ
|
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supportsRenderingPipeline
|
Built-in Render Pipeline
ⓘ
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supportsRenderingPipeline
|
High Definition Render Pipeline
ⓘ
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supportsRenderingPipeline
|
Universal Render Pipeline
ⓘ
|
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supportsRenderingType
|
real-time rendering
ⓘ
|
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supportsScriptingBackend
|
LLVM
ⓘ
surface form:
IL2CPP
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supportsScriptingBackend
|
Mono
ⓘ
|
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supportsScriptingLanguage
|
C# programming language
ⓘ
surface form:
C#
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supportsUseCase
|
architectural visualization
ⓘ
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supportsUseCase
|
automotive visualization
ⓘ
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supportsUseCase
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film and animation
ⓘ
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supportsUseCase
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interactive simulations
ⓘ
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supportsUseCase
|
training and education
ⓘ
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supportsUseCase
|
video games
ⓘ
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supportsVersionControlIntegration
|
Git
ⓘ
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supportsVersionControlIntegration
|
Perforce
ⓘ
|
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supportsVersionControlIntegration
|
Plastic SCM
ⓘ
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usedFor
|
AAA game development
ⓘ
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usedFor
|
cross-platform game development
ⓘ
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usedFor
|
indie game development
ⓘ
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usedFor
|
mobile game development
ⓘ
|