PhysX
E183364
PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
All labels observed (7)
| Label | Occurrences |
|---|---|
| Ageia PhysX PPU | 1 |
| MassFX physics tools | 1 |
| NVIDIA PhysX | 1 |
| PhysX canonical | 1 |
| PhysX 3 | 1 |
| PhysX 4 | 1 |
| PhysX 5 | 1 |
Statements (52)
| Predicate | Object |
|---|---|
| instanceOf |
physics engine
ⓘ
software library ⓘ |
| acquiredFrom | Ageia ⓘ |
| acquisitionDate | 2008 ⓘ |
| developer |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| domain |
computational physics
ⓘ
computer graphics ⓘ |
| formerDeveloper | Ageia ⓘ |
| genre | real-time physics simulation ⓘ |
| initialReleaseDate | 2005 ⓘ |
| integratedWith |
NVIDIA GameWorks
ⓘ
NVIDIA Omniverse ⓘ Unity (legacy integration) ⓘ Unreal Engine ⓘ |
| license |
BSD license
ⓘ
surface form:
BSD-3-Clause license
open-source software license ⓘ |
| notableVersion |
PhysX
self-linksurface differs
ⓘ
surface form:
PhysX 3
PhysX self-linksurface differs ⓘ
surface form:
PhysX 4
PhysX self-linksurface differs ⓘ
surface form:
PhysX 5
|
| openSourcedBy |
NVIDIA Corporation
ⓘ
surface form:
NVIDIA
|
| openSourceReleaseDate | 2018 ⓘ |
| operatingSystem |
Linux
ⓘ
Windows ⓘ
surface form:
Microsoft Windows
Nintendo Switch ⓘ PlayStation 4 ⓘ PlayStation 5 ⓘ Xbox One ⓘ Xbox Series X/S ⓘ macOS ⓘ |
| previouslySupportedHardware |
PhysX
self-linksurface differs
ⓘ
surface form:
Ageia PhysX PPU
|
| programmingLanguage | C++ ⓘ |
| repositoryPlatform | GitHub ⓘ |
| supportsAPI |
C API (low-level)
ⓘ
C++ API ⓘ |
| supportsFeature |
GPU acceleration
ⓘ
character controller ⓘ cloth simulation ⓘ collision detection ⓘ constraints and joints ⓘ continuous collision detection ⓘ deterministic simulation modes ⓘ multithreading ⓘ particle systems ⓘ rigid body dynamics ⓘ soft body dynamics ⓘ vehicle dynamics ⓘ |
| supportsHardwareAccelerationOn |
Nvidia Maxwell GPU
ⓘ
surface form:
NVIDIA GPUs
|
| useCase |
interactive applications
ⓘ
robotics simulation ⓘ video games ⓘ virtual reality applications ⓘ visual effects ⓘ |
Referenced by (7)
Full triples — surface form annotated when it differs from this entity's canonical label.
subject surface form:
Unity
this entity surface form:
Ageia PhysX PPU
this entity surface form:
PhysX 3
this entity surface form:
PhysX 4
this entity surface form:
PhysX 5
this entity surface form:
NVIDIA PhysX
this entity surface form:
MassFX physics tools