Unity (legacy integration)

E697458

Unity (legacy integration) refers to older versions of the Unity game engine that used the legacy integration of NVIDIA’s PhysX physics middleware for simulation and collision handling.

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Statements (47)

Predicate Object
instanceOf game engine integration
software component
basedOn NVIDIA PhysX 2.x NERFINISHED
category game development technology
configuredVia Project Settings > Physics
exposes CharacterController component NERFINISHED
Collider components
Physics API NERFINISHED
Rigidbody component
feature continuous collision detection (limited)
fixed timestep physics update
layer-based collision filtering
mesh colliders
ragdoll physics
wheel colliders
integrates NVIDIA PhysX NERFINISHED
integrationType legacy PhysX integration
languageBinding Boo (deprecated) NERFINISHED
C#
UnityScript (deprecated) NERFINISHED
maintainedBy Unity Technologies NERFINISHED
middlewareProvider NVIDIA NERFINISHED
provides collision handling
physics simulation
replacedBy Unity DOTS-based physics (later systems)
Unity PhysX 3 integration
status deprecated
supports character controllers
colliders
joints
raycasting
rigidbody dynamics
triggers
supportsPlatform Android
Linux
Windows
consoles (various generations)
iOS
macOS
timeframe primarily used before widespread PhysX 3 adoption in Unity
usedFor interactive simulations
real-time game physics
usedIn Unity 3.x NERFINISHED
Unity 4.x NERFINISHED
Unity game engine NERFINISHED
early Unity 5.x
older Unity versions

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

PhysX integratedWith Unity (legacy integration)