Unity (legacy integration)
E697458
Unity (legacy integration) refers to older versions of the Unity game engine that used the legacy integration of NVIDIA’s PhysX physics middleware for simulation and collision handling.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
game engine integration
ⓘ
software component ⓘ |
| basedOn | NVIDIA PhysX 2.x NERFINISHED ⓘ |
| category | game development technology ⓘ |
| configuredVia | Project Settings > Physics ⓘ |
| exposes |
CharacterController component
NERFINISHED
ⓘ
Collider components ⓘ Physics API NERFINISHED ⓘ Rigidbody component ⓘ |
| feature |
continuous collision detection (limited)
ⓘ
fixed timestep physics update ⓘ layer-based collision filtering ⓘ mesh colliders ⓘ ragdoll physics ⓘ wheel colliders ⓘ |
| integrates | NVIDIA PhysX NERFINISHED ⓘ |
| integrationType | legacy PhysX integration ⓘ |
| languageBinding |
Boo (deprecated)
NERFINISHED
ⓘ
C# ⓘ UnityScript (deprecated) NERFINISHED ⓘ |
| maintainedBy | Unity Technologies NERFINISHED ⓘ |
| middlewareProvider | NVIDIA NERFINISHED ⓘ |
| provides |
collision handling
ⓘ
physics simulation ⓘ |
| replacedBy |
Unity DOTS-based physics (later systems)
ⓘ
Unity PhysX 3 integration ⓘ |
| status | deprecated ⓘ |
| supports |
character controllers
ⓘ
colliders ⓘ joints ⓘ raycasting ⓘ rigidbody dynamics ⓘ triggers ⓘ |
| supportsPlatform |
Android
ⓘ
Linux ⓘ Windows ⓘ consoles (various generations) ⓘ iOS ⓘ macOS ⓘ |
| timeframe | primarily used before widespread PhysX 3 adoption in Unity ⓘ |
| usedFor |
interactive simulations
ⓘ
real-time game physics ⓘ |
| usedIn |
Unity 3.x
NERFINISHED
ⓘ
Unity 4.x NERFINISHED ⓘ Unity game engine NERFINISHED ⓘ early Unity 5.x ⓘ older Unity versions ⓘ |
Referenced by (1)
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