Built-in Render Pipeline

E183363

The Built-in Render Pipeline is Unity’s original, default rendering system that provides a straightforward, fixed-function graphics workflow for a wide range of platforms and projects.

All labels observed (1)

Label Occurrences
Built-in Render Pipeline canonical 2

How this entity was disambiguated

Statements (51)

Predicate Object
instanceOf Unity render pipeline
graphics rendering system
alsoKnownAs Built-in pipeline
Legacy render pipeline
comparedWith High Definition Render Pipeline
Universal Render Pipeline
configuredVia Graphics settings in Unity
Quality settings in Unity
defaultFor many older Unity projects
defaultStatus original default render pipeline in Unity
designGoal broad platform compatibility
fixed-function style simplicity
straightforward workflow
developedBy Unity Technologies
hasRenderingModel deferred rendering
forward rendering
introducedBefore High Definition Render Pipeline
Universal Render Pipeline
partOf Unity game engine
status considered legacy compared to SRP-based pipelines
supportsFeature GPU instancing
ShaderLab shaders
Surface Shaders
baked lighting
built-in lighting pipeline
built-in material system
camera-based rendering
command buffers
console platform support
desktop platform support
fixed-function style graphics workflow
fog rendering
layer-based rendering
legacy image effects
light culling masks
lightmapping
mixed lighting
mobile platform support
multi-platform rendering
particle system rendering
post-processing effects
real-time lighting
reflection probes
render textures
shader-based materials
shadows
skybox rendering
terrain rendering
vertex and fragment shaders
uses Lighting window for lightmapping configuration
RenderSettings for global environment settings

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Unity game engine supportsRenderingPipeline Built-in Render Pipeline
subject surface form: Unity
High Definition Render Pipeline contrastedWith Built-in Render Pipeline