Mantle

E653472

Mantle is a low-level graphics API developed by AMD to provide high-performance, low-overhead access to GPUs, and it served as a precursor and influence to modern APIs like Vulkan and DirectX 12.

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Statements (48)

Predicate Object
instanceOf application programming interface
graphics API
announcedBy AMD NERFINISHED
category application programming interfaces
graphics libraries
comparedTo Direct3D 11 NERFINISHED
OpenGL NERFINISHED
designGoal enable low-level GPU control
improve CPU efficiency in graphics workloads
improve multi-threaded rendering performance
reduce driver overhead
developer AMD NERFINISHED
Advanced Micro Devices NERFINISHED
domain 3D graphics
computer graphics
feature close-to-metal GPU access
explicit multi-GPU control
pipeline state objects
reduced driver validation overhead
influenceAspect DirectX 12 low-level model NERFINISHED
Vulkan API design
influenced DirectX 12 NERFINISHED
Metal (API) NERFINISHED
Vulkan NERFINISHED
influencedBy console graphics APIs
license proprietary
platform Windows
surface form: Microsoft Windows

PC gaming
purpose provide high-performance access to GPUs
provide low-overhead access to GPUs
relatedTo Direct3D NERFINISHED
DirectX 12 NERFINISHED
Metal (API) NERFINISHED
OpenGL NERFINISHED
Vulkan NERFINISHED
status discontinued
no longer actively developed
successorConcept DirectX 12 NERFINISHED
Vulkan NERFINISHED
supports command buffers
explicit resource management
low-level synchronization primitives
multi-threaded command recording
targetHardware GPUs
targetHardwareVendor AMD GPUs NERFINISHED
usedIn Battlefield 4 NERFINISHED
Civilization: Beyond Earth NERFINISHED
Thief (2014 video game) NERFINISHED

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.