Triple

T8823902
Position Surface form Disambiguated ID Type / Status
Subject AMD FidelityFX Super Resolution E209966 entity
Predicate graphicsAPI P22768 FINISHED
Object Vulkan E163107 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan | Statement: [AMD FidelityFX Super Resolution, graphicsAPI, Vulkan]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan
Context triple: [AMD FidelityFX Super Resolution, graphicsAPI, Vulkan]
  • A. Vulkan chosen
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. Direct3D 12
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • C. SPIR-V
    SPIR-V is a standardized intermediate binary language for representing shaders and compute kernels, primarily used in the Vulkan graphics and compute API ecosystem.
  • D. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • E. NVIDIA Ansel
    NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc6030b25081909d67488b35a72e05 completed April 1, 2026, midnight
NED1 Entity disambiguation (via context triple) batch_69cf893e08b0819083c2d152d0f9c263 completed April 3, 2026, 9:32 a.m.
Created at: March 30, 2026, 6:46 p.m.